Files
RobustToolbox/Robust.Shared.IntegrationTests/GameObjects/EntityState_Tests.cs
Pieter-Jan Briers dc1464b462 High-bandwidth transfer system (#6373)
* WebSocket-based data transfer system

* Move resource downloads/uploads to the new transfer system

Should drastically increase the permitted practical size

* Transfer impl for Lidgren

* Async impl for receive stream

* Use unbounded channel for Lidgren

* Add metrics

* More comments

* Add serverside stream limit to avoid being a DoS vector

* Fix tests

* Oops forgot to actually implement sequence channels in NetMessage

* Doc comment for NetMessage.SequenceChannel

* Release notes
2026-01-19 20:44:44 +01:00

93 lines
3.6 KiB
C#

using System;
using System.IO;
using Moq;
using NUnit.Framework;
using Robust.Server;
using Robust.Server.Configuration;
using Robust.Server.Network.Transfer;
using Robust.Server.Player;
using Robust.Server.Reflection;
using Robust.Server.Serialization;
using Robust.Server.ServerStatus;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Network.Transfer;
using Robust.Shared.Profiling;
using Robust.Shared.Reflection;
using Robust.Shared.Replays;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Robust.UnitTesting.Shared.GameObjects
{
[TestFixture, Serializable]
sealed class EntityState_Tests
{
/// <summary>
/// Used to measure the size of <see cref="object"/>s in bytes. This is not actually a test,
/// but a useful benchmark tool, so i'm leaving it here.
/// </summary>
[Test]
public void ComponentChangedSerialized()
{
var container = new DependencyCollection();
container.Register<ILogManager, LogManager>();
container.Register<IConfigurationManager, ServerNetConfigurationManager>();
container.Register<IConfigurationManagerInternal, ServerNetConfigurationManager>();
container.Register<INetManager, NetManager>();
container.Register<IHWId, DummyHWId>();
container.Register<IReflectionManager, ServerReflectionManager>();
container.Register<IRobustSerializer, ServerRobustSerializer>();
container.Register<IRobustMappedStringSerializer, RobustMappedStringSerializer>();
container.Register<IAuthManager, AuthManager>();
container.Register<IGameTiming, GameTiming>();
container.Register<ProfManager, ProfManager>();
container.RegisterInstance<ITransferManager>(Mock.Of<ITransferManager>());
container.Register<HttpClientHolder>();
container.RegisterInstance<IReplayRecordingManager>(new Mock<IReplayRecordingManager>().Object);
container.BuildGraph();
var cfg = container.Resolve<IConfigurationManagerInternal>();
cfg.Initialize(true);
cfg.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly);
container.Resolve<IReflectionManager>().LoadAssemblies(AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"));
IoCManager.InitThread(container, replaceExisting: true);
cfg.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Robust.Shared
container.Resolve<INetManager>().Initialize(true);
var serializer = container.Resolve<IRobustSerializer>();
serializer.Initialize();
IoCManager.Resolve<IRobustMappedStringSerializer>().LockStrings();
byte[] array;
using(var stream = new MemoryStream())
{
var payload = new EntityState(
new NetEntity(64),
new []
{
new ComponentChange(0, new MapGridComponentDeltaState(16, chunkData: null, default), default)
}, default);
serializer.Serialize(stream, payload);
array = stream.ToArray();
}
IoCManager.Clear();
Assert.Pass($"Size in Bytes: {array.Length.ToString()}");
}
}
}