Files
RobustToolbox/Robust.Server/Player/IPlayerManager.cs
Pieter-Jan Briers dc1464b462 High-bandwidth transfer system (#6373)
* WebSocket-based data transfer system

* Move resource downloads/uploads to the new transfer system

Should drastically increase the permitted practical size

* Transfer impl for Lidgren

* Async impl for receive stream

* Use unbounded channel for Lidgren

* Add metrics

* More comments

* Add serverside stream limit to avoid being a DoS vector

* Fix tests

* Oops forgot to actually implement sequence channels in NetMessage

* Doc comment for NetMessage.SequenceChannel

* Release notes
2026-01-19 20:44:44 +01:00

17 lines
396 B
C#

using Robust.Shared.Input;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Robust.Server.Player;
/// <summary>
/// Manages each players session when connected to the server.
/// </summary>
[NotContentImplementable]
public interface IPlayerManager : ISharedPlayerManager
{
BoundKeyMap KeyMap { get; }
internal void MarkPlayerResourcesSent(INetChannel channel);
}