mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
AKA Without Godot. Still links against GodotSharp, but this does mean that you can run headless or not from the same binary.
104 lines
2.4 KiB
C#
104 lines
2.4 KiB
C#
using System;
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using SS14.Client.Utility;
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using SS14.Shared.Maths;
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namespace SS14.Client.UserInterface.Controls
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{
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[ControlWrap(typeof(Godot.RichTextLabel))]
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public class RichTextLabel : Control
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{
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public RichTextLabel() : base()
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{
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}
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public RichTextLabel(string name) : base(name)
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{
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}
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internal RichTextLabel(Godot.RichTextLabel button) : base(button)
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{
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}
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private protected override Godot.Control SpawnSceneControl()
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{
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return new Godot.RichTextLabel();
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}
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public bool BBCodeEnabled
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{
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get => GameController.OnGodot ? (bool)SceneControl.Get("bbcode_enabled") : default;
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set
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{
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if (GameController.OnGodot)
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{
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SceneControl.Set("bbcode_enabled", value);
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}
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}
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}
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public void Clear()
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{
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if (GameController.OnGodot)
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{
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SceneControl.Call("clear");
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}
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}
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public Godot.Error AppendBBCode(string code)
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{
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if (GameController.OnGodot)
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{
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return (Godot.Error)SceneControl.Call("append_bbcode", code);
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}
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else
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{
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return default;
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}
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}
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public void PushColor(Color color)
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{
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if (GameController.OnGodot)
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{
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SceneControl.Call("push_color", color.Convert());
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}
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}
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public void AddText(string text)
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{
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if (GameController.OnGodot)
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{
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SceneControl.Call("add_text", text);
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}
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}
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public void Pop()
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{
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if (GameController.OnGodot)
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{
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SceneControl.Call("pop");
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}
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}
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public void NewLine()
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{
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if (GameController.OnGodot)
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{
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SceneControl.Call("newline");
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}
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}
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public bool ScrollFollowing
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{
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get => GameController.OnGodot ? (bool)SceneControl.Call("is_scroll_following") : default;
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set
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{
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if (GameController.OnGodot)
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{
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SceneControl.Call("set_scroll_following", value);
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}
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}
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}
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}
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}
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