mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
AKA Without Godot. Still links against GodotSharp, but this does mean that you can run headless or not from the same binary.
27 lines
742 B
C#
27 lines
742 B
C#
using System;
|
|
using SS14.Client.Graphics;
|
|
using SS14.Shared;
|
|
using SS14.Shared.Maths;
|
|
using SS14.Client.Interfaces.GameObjects.Components;
|
|
using SS14.Shared.Enums;
|
|
using SS14.Shared.Interfaces.GameObjects.Components;
|
|
|
|
namespace SS14.Client.Interfaces.Graphics.Lighting
|
|
{
|
|
public interface ILight : IDisposable
|
|
{
|
|
Vector2 Offset { get; set; }
|
|
Angle Rotation { get; set; }
|
|
Color Color { get; set; }
|
|
float TextureScale { get; set; }
|
|
float Energy { get; set; }
|
|
ILightMode Mode { get; }
|
|
LightModeClass ModeClass { get; set; }
|
|
Texture Texture { get; set; }
|
|
bool Enabled { get; set; }
|
|
|
|
void ParentTo(ITransformComponent node);
|
|
void DeParent();
|
|
}
|
|
}
|