mirror of
https://github.com/space-wizards/RobustToolbox.git
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AKA Without Godot. Still links against GodotSharp, but this does mean that you can run headless or not from the same binary.
17 lines
407 B
C#
17 lines
407 B
C#
using SS14.Shared.Interfaces.GameObjects.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SS14.Client.Interfaces.GameObjects.Components
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{
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public interface IGodotTransformComponent : ITransformComponent
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{
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new IGodotTransformComponent Parent { get; }
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Godot.Node2D SceneNode { get; }
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}
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}
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