Files
RobustToolbox/SS14.Client/Interfaces/GameObjects/Components/IGodotTransformComponent.cs
Pieter-Jan Briers dbc88e253b Allow client to run headlessly. (#727)
AKA Without Godot.

Still links against GodotSharp, but this does mean that you can run headless or not from the same binary.
2019-01-19 18:23:41 +01:00

17 lines
407 B
C#

using SS14.Shared.Interfaces.GameObjects.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SS14.Client.Interfaces.GameObjects.Components
{
public interface IGodotTransformComponent : ITransformComponent
{
new IGodotTransformComponent Parent { get; }
Godot.Node2D SceneNode { get; }
}
}