Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/UserInterfaceSystem.cs

513 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using JetBrains.Annotations;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Robust.Server.GameObjects
{
[UsedImplicitly]
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
[Dependency] private readonly IPlayerManager _playerMan = default!;
[Dependency] private readonly TransformSystem _xformSys = default!;
private EntityQuery<IgnoreUIRangeComponent> _ignoreUIRangeQuery;
private readonly List<IPlayerSession> _sessionCache = new();
private readonly Dictionary<IPlayerSession, List<BoundUserInterface>> _openInterfaces = new();
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BoundUIWrapMessage>(OnMessageReceived);
SubscribeLocalEvent<ServerUserInterfaceComponent, ComponentInit>(OnUserInterfaceInit);
SubscribeLocalEvent<ServerUserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
_playerMan.PlayerStatusChanged += OnPlayerStatusChanged;
_ignoreUIRangeQuery = GetEntityQuery<IgnoreUIRangeComponent>();
}
public override void Shutdown()
{
base.Shutdown();
_playerMan.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs args)
{
if (args.NewStatus != SessionStatus.Disconnected)
return;
if (!_openInterfaces.TryGetValue(args.Session, out var buis))
return;
foreach (var bui in buis.ToArray())
{
CloseShared(bui, args.Session);
}
}
private void OnUserInterfaceInit(EntityUid uid, ServerUserInterfaceComponent component, ComponentInit args)
{
component.Interfaces.Clear();
foreach (var prototypeData in component._interfaceData)
{
component.Interfaces[prototypeData.UiKey] = new BoundUserInterface(prototypeData, uid);
}
}
private void OnUserInterfaceShutdown(EntityUid uid, ServerUserInterfaceComponent component, ComponentShutdown args)
{
if (!TryComp(uid, out ActiveUserInterfaceComponent? activeUis))
return;
foreach (var bui in activeUis.Interfaces)
{
DeactivateInterface(uid, bui, activeUis);
}
}
/// <summary>
/// Validates the received message, and then pass it onto systems/components
/// </summary>
private void OnMessageReceived(BoundUIWrapMessage msg, EntitySessionEventArgs args)
{
var uid = msg.Entity;
if (!TryComp(uid, out ServerUserInterfaceComponent? uiComp) || args.SenderSession is not IPlayerSession session)
return;
if (!uiComp.Interfaces.TryGetValue(msg.UiKey, out var ui))
{
Log.Debug($"Got BoundInterfaceMessageWrapMessage for unknown UI key: {msg.UiKey}");
return;
}
if (!ui.SubscribedSessions.Contains(session))
{
Log.Debug($"UI {msg.UiKey} got BoundInterfaceMessageWrapMessage from a client who was not subscribed: {session}");
return;
}
// if they want to close the UI, we can go home early.
if (msg.Message is CloseBoundInterfaceMessage)
{
CloseShared(ui, session);
return;
}
// verify that the user is allowed to press buttons on this UI:
if (ui.RequireInputValidation)
{
var attempt = new BoundUserInterfaceMessageAttempt(args.SenderSession, uid, msg.UiKey);
RaiseLocalEvent(attempt);
if (attempt.Cancelled)
return;
}
// get the wrapped message and populate it with the sender & UI key information.
var message = msg.Message;
message.Session = args.SenderSession;
message.Entity = uid;
message.UiKey = msg.UiKey;
// Raise as object so the correct type is used.
RaiseLocalEvent(uid, (object)message, true);
}
/// <inheritdoc />
public override void Update(float frameTime)
{
var query = GetEntityQuery<TransformComponent>();
foreach (var (activeUis, xform) in EntityQuery<ActiveUserInterfaceComponent, TransformComponent>(true))
{
foreach (var ui in activeUis.Interfaces)
{
CheckRange(activeUis, ui, xform, query);
if (!ui.StateDirty)
continue;
ui.StateDirty = false;
foreach (var (player, state) in ui.PlayerStateOverrides)
{
RaiseNetworkEvent(state, player.ConnectedClient);
}
if (ui.LastStateMsg == null)
continue;
foreach (var session in ui.SubscribedSessions)
{
if (!ui.PlayerStateOverrides.ContainsKey(session))
RaiseNetworkEvent(ui.LastStateMsg, session.ConnectedClient);
}
}
}
}
/// <summary>
/// Verify that the subscribed clients are still in range of the interface.
/// </summary>
private void CheckRange(ActiveUserInterfaceComponent activeUis, BoundUserInterface ui, TransformComponent transform, EntityQuery<TransformComponent> query)
{
if (ui.InteractionRangeSqrd <= 0)
return;
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(ui.SubscribedSessions);
var uiPos = _xformSys.GetWorldPosition(transform, query);
var uiMap = transform.MapID;
foreach (var session in _sessionCache)
{
// The component manages the set of sessions, so this invalid session should be removed soon.
if (!query.TryGetComponent(session.AttachedEntity, out var xform))
continue;
if (_ignoreUIRangeQuery.HasComponent(session.AttachedEntity))
continue;
if (uiMap != xform.MapID)
{
CloseUi(ui, session, activeUis);
continue;
}
var distanceSquared = (uiPos - _xformSys.GetWorldPosition(xform, query)).LengthSquared();
if (distanceSquared > ui.InteractionRangeSqrd)
CloseUi(ui, session, activeUis);
}
}
private void DeactivateInterface(EntityUid entityUid, BoundUserInterface ui,
ActiveUserInterfaceComponent? activeUis = null)
{
if (!Resolve(entityUid, ref activeUis, false))
return;
activeUis.Interfaces.Remove(ui);
if (activeUis.Interfaces.Count == 0)
RemCompDeferred(entityUid, activeUis);
}
private void ActivateInterface(BoundUserInterface ui)
{
EnsureComp<ActiveUserInterfaceComponent>(ui.Owner).Interfaces.Add(ui);
}
#region Get BUI
public bool HasUi(EntityUid uid, Enum uiKey, ServerUserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref ui))
return false;
return ui.Interfaces.ContainsKey(uiKey);
}
public BoundUserInterface GetUi(EntityUid uid, Enum uiKey, ServerUserInterfaceComponent? ui = null)
{
if (!Resolve(uid, ref ui))
throw new InvalidOperationException($"Cannot get {typeof(BoundUserInterface)} from an entity without {typeof(ServerUserInterfaceComponent)}!");
return ui.Interfaces[uiKey];
}
public BoundUserInterface? GetUiOrNull(EntityUid uid, Enum uiKey, ServerUserInterfaceComponent? ui = null)
{
return TryGetUi(uid, uiKey, out var bui, ui)
? bui
: null;
}
public bool TryGetUi(EntityUid uid, Enum uiKey, [NotNullWhen(true)] out BoundUserInterface? bui, ServerUserInterfaceComponent? ui = null)
{
bui = null;
return Resolve(uid, ref ui, false) && ui.Interfaces.TryGetValue(uiKey, out bui);
}
/// <summary>
/// Return UIs a session has open.
/// Null if empty.
/// <summary>
public List<BoundUserInterface>? GetAllUIsForSession(IPlayerSession session)
{
_openInterfaces.TryGetValue(session, out var value);
return value;
}
#endregion
public bool IsUiOpen(EntityUid uid, Enum uiKey, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return bui.SubscribedSessions.Count > 0;
}
public bool SessionHasOpenUi(EntityUid uid, Enum uiKey, IPlayerSession session, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return bui.SubscribedSessions.Contains(session);
}
/// <summary>
/// Sets a state. This can be used for stateful UI updating.
/// This state is sent to all clients, and automatically sent to all new clients when they open the UI.
/// Pretty much how NanoUI did it back in ye olde BYOND.
/// </summary>
/// <param name="state">
/// The state object that will be sent to all current and future client.
/// This can be null.
/// </param>
/// <param name="session">
/// The player session to send this new state to.
/// Set to null for sending it to every subscribed player session.
/// </param>
public bool TrySetUiState(EntityUid uid,
Enum uiKey,
BoundUserInterfaceState state,
IPlayerSession? session = null,
ServerUserInterfaceComponent? ui = null,
bool clearOverrides = true)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
SetUiState(bui, state, session, clearOverrides);
return true;
}
/// <summary>
/// Sets a state. This can be used for stateful UI updating.
/// This state is sent to all clients, and automatically sent to all new clients when they open the UI.
/// Pretty much how NanoUI did it back in ye olde BYOND.
/// </summary>
/// <param name="state">
/// The state object that will be sent to all current and future client.
/// This can be null.
/// </param>
/// <param name="session">
/// The player session to send this new state to.
/// Set to null for sending it to every subscribed player session.
/// </param>
public static void SetUiState(BoundUserInterface bui, BoundUserInterfaceState state, IPlayerSession? session = null, bool clearOverrides = true)
{
var msg = new BoundUIWrapMessage(bui.Owner, new UpdateBoundStateMessage(state), bui.UiKey);
if (session == null)
{
bui.LastStateMsg = msg;
if (clearOverrides)
bui.PlayerStateOverrides.Clear();
}
else
{
bui.PlayerStateOverrides[session] = msg;
}
bui.StateDirty = true;
}
/// <summary>
/// Switches between closed and open for a specific client.
/// </summary>
public bool TryToggleUi(EntityUid uid, Enum uiKey, IPlayerSession session, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
ToggleUi(bui, session);
return true;
}
/// <summary>
/// Switches between closed and open for a specific client.
/// </summary>
public void ToggleUi(BoundUserInterface bui, IPlayerSession session)
{
if (bui._subscribedSessions.Contains(session))
CloseUi(bui, session);
else
OpenUi(bui, session);
}
#region Open
public bool TryOpen(EntityUid uid, Enum uiKey, IPlayerSession session, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return OpenUi(bui, session);
}
/// <summary>
/// Opens this interface for a specific client.
/// </summary>
public bool OpenUi(BoundUserInterface bui, IPlayerSession session)
{
if (session.Status == SessionStatus.Connecting || session.Status == SessionStatus.Disconnected)
return false;
if (!bui._subscribedSessions.Add(session))
return false;
_openInterfaces.GetOrNew(session).Add(bui);
RaiseLocalEvent(bui.Owner, new BoundUIOpenedEvent(bui.UiKey, bui.Owner, session));
RaiseNetworkEvent(new BoundUIWrapMessage(bui.Owner, new OpenBoundInterfaceMessage(), bui.UiKey), session.ConnectedClient);
// Fun fact, clients needs to have BUIs open before they can receive the state.....
if (bui.LastStateMsg != null)
RaiseNetworkEvent(bui.LastStateMsg, session.ConnectedClient);
ActivateInterface(bui);
return true;
}
#endregion
#region Close
public bool TryClose(EntityUid uid, Enum uiKey, IPlayerSession session, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return CloseUi(bui, session);
}
/// <summary>
/// Close this interface for a specific client.
/// </summary>
public bool CloseUi(BoundUserInterface bui, IPlayerSession session, ActiveUserInterfaceComponent? activeUis = null)
{
if (!bui._subscribedSessions.Remove(session))
return false;
RaiseNetworkEvent(new BoundUIWrapMessage(bui.Owner, new CloseBoundInterfaceMessage(), bui.UiKey), session.ConnectedClient);
CloseShared(bui, session, activeUis);
return true;
}
private void CloseShared(BoundUserInterface bui, IPlayerSession session, ActiveUserInterfaceComponent? activeUis = null)
{
var owner = bui.Owner;
bui._subscribedSessions.Remove(session);
bui.PlayerStateOverrides.Remove(session);
if (_openInterfaces.TryGetValue(session, out var buis))
buis.Remove(bui);
RaiseLocalEvent(owner, new BoundUIClosedEvent(bui.UiKey, owner, session));
if (bui._subscribedSessions.Count == 0)
DeactivateInterface(bui.Owner, bui, activeUis);
}
/// <summary>
/// Closes this all interface for any clients that have any open.
/// </summary>
public bool TryCloseAll(EntityUid uid, ActiveUserInterfaceComponent? aui = null)
{
if (!Resolve(uid, ref aui, false))
return false;
foreach (var ui in aui.Interfaces)
{
CloseAll(ui);
}
return true;
}
/// <summary>
/// Closes this specific interface for any clients that have it open.
/// </summary>
public bool TryCloseAll(EntityUid uid, Enum uiKey, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
CloseAll(bui);
return true;
}
/// <summary>
/// Closes this interface for any clients that have it open.
/// </summary>
public void CloseAll(BoundUserInterface bui)
{
foreach (var session in bui.SubscribedSessions.ToArray())
{
CloseUi(bui, session);
}
}
#endregion
#region SendMessage
/// <summary>
/// Send a BUI message to all connected player sessions.
/// </summary>
public bool TrySendUiMessage(EntityUid uid, Enum uiKey, BoundUserInterfaceMessage message, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
SendUiMessage(bui, message);
return true;
}
/// <summary>
/// Send a BUI message to all connected player sessions.
/// </summary>
public void SendUiMessage(BoundUserInterface bui, BoundUserInterfaceMessage message)
{
var msg = new BoundUIWrapMessage(bui.Owner, message, bui.UiKey);
foreach (var session in bui.SubscribedSessions)
{
RaiseNetworkEvent(msg, session.ConnectedClient);
}
}
/// <summary>
/// Send a BUI message to a specific player session.
/// </summary>
public bool TrySendUiMessage(EntityUid uid, Enum uiKey, BoundUserInterfaceMessage message, IPlayerSession session, ServerUserInterfaceComponent? ui = null)
{
if (!TryGetUi(uid, uiKey, out var bui, ui))
return false;
return TrySendUiMessage(bui, message, session);
}
/// <summary>
/// Send a BUI message to a specific player session.
/// </summary>
public bool TrySendUiMessage(BoundUserInterface bui, BoundUserInterfaceMessage message, IPlayerSession session)
{
if (!bui.SubscribedSessions.Contains(session))
return false;
RaiseNetworkEvent(new BoundUIWrapMessage(bui.Owner, message, bui.UiKey), session.ConnectedClient);
return true;
}
#endregion
}
}