Files
RobustToolbox/Robust.Shared/GameObjects/Components/Map/MapComponent.cs
T

89 lines
2.4 KiB
C#

using System;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Represents a world map inside the ECS system.
/// </summary>
public interface IMapComponent : IComponent
{
bool LightingEnabled { get; set; }
MapId WorldMap { get; }
void ClearMapId();
}
/// <inheritdoc cref="IMapComponent"/>
[ComponentReference(typeof(IMapComponent))]
[NetworkedComponent()]
public class MapComponent : Component, IMapComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
[ViewVariables(VVAccess.ReadOnly)]
[DataField("index")]
private MapId _mapIndex = MapId.Nullspace;
/// <inheritdoc />
public override string Name => "Map";
[ViewVariables(VVAccess.ReadWrite)]
[DataField(("lightingEnabled"))]
public bool LightingEnabled { get; set; } = true;
/// <inheritdoc />
public MapId WorldMap
{
get => _mapIndex;
internal set => _mapIndex = value;
}
/// <inheritdoc />
public void ClearMapId()
{
_mapIndex = MapId.Nullspace;
}
/// <inheritdoc />
public override ComponentState GetComponentState()
{
return new MapComponentState(_mapIndex, LightingEnabled);
}
/// <inheritdoc />
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not MapComponentState state)
return;
_mapIndex = state.MapId;
LightingEnabled = state.LightingEnabled;
_entMan.GetComponent<TransformComponent>(Owner).ChangeMapId(_mapIndex);
}
}
/// <summary>
/// Serialized state of a <see cref="MapGridComponentState"/>.
/// </summary>
[Serializable, NetSerializable]
internal class MapComponentState : ComponentState
{
public MapId MapId { get; }
public bool LightingEnabled { get; }
public MapComponentState(MapId mapId, bool lightingEnabled)
{
MapId = mapId;
LightingEnabled = lightingEnabled;
}
}
}