Files
RobustToolbox/Robust.Shared/Containers/ContainerManagerComponent.cs
Acruid dadd7b4cc3 Remove Static Component NetIds (#1842)
* ComponentNames are not sent over the network when components are created.

* Removed ComponentStates array from EntityState, now the state is stored directly inside the CompChange struct.

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Change GetNetComponents to return both the component and the component NetId.

* Remove public usages of the Component.NetID property.

* Adds the NetIDAttribute that can be applied to components.

* Removed Component.NetID.

* Revert changes to GetComponentState and how prediction works.

* Adds component netID automatic generation.

* Modifies ClientConsoleHost so that commands can be called before Initialize().

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Fixing unit tests.
2021-07-12 10:23:13 +02:00

401 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Containers
{
/// <summary>
/// Holds data about a set of entity containers on this entity.
/// </summary>
[ComponentReference(typeof(IContainerManager))]
[NetworkedComponent()]
public class ContainerManagerComponent : Component, IContainerManager
{
[Dependency] private readonly IRobustSerializer _serializer = default!;
[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
[ViewVariables]
[DataField("containers")]
private Dictionary<string, IContainer> _containers = new();
/// <inheritdoc />
public sealed override string Name => "ContainerContainer";
/// <inheritdoc />
protected override void OnRemove()
{
base.OnRemove();
// IContianer.Shutdown modifies the _containers collection
foreach (var container in _containers.Values.ToArray())
{
container.Shutdown();
}
_containers.Clear();
}
/// <inheritdoc />
protected override void Initialize()
{
base.Initialize();
foreach (var container in _containers)
{
var baseContainer = (BaseContainer)container.Value;
baseContainer.Manager = this;
baseContainer.ID = container.Key;
}
}
/// <inheritdoc />
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (!(curState is ContainerManagerComponentState cast))
return;
// Delete now-gone containers.
List<string>? toDelete = null;
foreach (var (id, container) in _containers)
{
if (!cast.ContainerSet.Any(data => data.Id == id))
{
container.Shutdown();
toDelete ??= new List<string>();
toDelete.Add(id);
}
}
if (toDelete != null)
{
foreach (var dead in toDelete)
{
_containers.Remove(dead);
}
}
// Add new containers and update existing contents.
foreach (var (containerType, id, showEnts, occludesLight, entityUids) in cast.ContainerSet)
{
if (!_containers.TryGetValue(id, out var container))
{
container = ContainerFactory(containerType, id);
_containers.Add(id, container);
}
// sync show flag
container.ShowContents = showEnts;
container.OccludesLight = occludesLight;
// Remove gone entities.
List<IEntity>? toRemove = null;
foreach (var entity in container.ContainedEntities)
{
if (!entityUids.Contains(entity.Uid))
{
toRemove ??= new List<IEntity>();
toRemove.Add(entity);
}
}
if (toRemove != null)
{
foreach (var goner in toRemove)
{
container.Remove(goner);
}
}
// Add new entities.
foreach (var uid in entityUids)
{
var entity = Owner.EntityManager.GetEntity(uid);
if (!container.ContainedEntities.Contains(entity)) container.Insert(entity);
}
}
}
private IContainer ContainerFactory(string containerType, string id)
{
var type = _serializer.FindSerializedType(typeof(IContainer), containerType);
if (type is null) throw new ArgumentException($"Container of type {containerType} for id {id} cannot be found.");
var newContainer = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
newContainer.ID = id;
newContainer.Manager = this;
return newContainer;
}
/// <inheritdoc />
public override ComponentState GetComponentState(ICommonSession player)
{
// naive implementation that just sends the full state of the component
List<ContainerManagerComponentState.ContainerData> containerSet = new();
foreach (var container in _containers.Values)
{
var uidArr = new EntityUid[container.ContainedEntities.Count];
for (var index = 0; index < container.ContainedEntities.Count; index++)
{
var iEntity = container.ContainedEntities[index];
uidArr[index] = iEntity.Uid;
}
var sContainer = new ContainerManagerComponentState.ContainerData(container.ContainerType, container.ID, container.ShowContents, container.OccludesLight, uidArr);
containerSet.Add(sContainer);
}
return new ContainerManagerComponentState(containerSet);
}
/// <inheritdoc />
public T MakeContainer<T>(string id)
where T : IContainer
{
return (T) MakeContainer(id, typeof(T));
}
/// <inheritdoc />
public IContainer GetContainer(string id)
{
return _containers[id];
}
/// <inheritdoc />
public bool HasContainer(string id)
{
return _containers.ContainsKey(id);
}
/// <inheritdoc />
public bool TryGetContainer(string id, [NotNullWhen(true)] out IContainer? container)
{
var ret = _containers.TryGetValue(id, out var cont);
container = cont!;
return ret;
}
/// <inheritdoc />
public bool TryGetContainer(IEntity entity, [NotNullWhen(true)] out IContainer? container)
{
foreach (var contain in _containers.Values)
{
if (!contain.Deleted && contain.Contains(entity))
{
container = contain;
return true;
}
}
container = default;
return false;
}
/// <inheritdoc />
public bool ContainsEntity(IEntity entity)
{
foreach (var container in _containers.Values)
{
if (!container.Deleted && container.Contains(entity)) return true;
}
return false;
}
/// <inheritdoc />
public void ForceRemove(IEntity entity)
{
foreach (var container in _containers.Values)
{
if (container.Contains(entity)) container.ForceRemove(entity);
}
}
/// <inheritdoc />
public void InternalContainerShutdown(IContainer container)
{
_containers.Remove(container.ID);
}
/// <inheritdoc />
public bool Remove(IEntity entity)
{
foreach (var containers in _containers.Values)
{
if (containers.Contains(entity)) return containers.Remove(entity);
}
return true; // If we don't contain the entity, it will always be removed
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
// On shutdown we won't get to process remove events in the containers so this has to be manually done.
foreach (var container in _containers.Values)
{
foreach (var containerEntity in container.ContainedEntities)
{
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
new UpdateContainerOcclusionMessage(containerEntity));
}
}
}
private IContainer MakeContainer(string id, Type type)
{
if (HasContainer(id)) throw new ArgumentException($"Container with specified ID already exists: '{id}'");
var container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type);
container.ID = id;
container.Manager = this;
_containers[id] = container;
Dirty();
return container;
}
public AllContainersEnumerable GetAllContainers()
{
return new(this);
}
[Serializable, NetSerializable]
internal class ContainerManagerComponentState : ComponentState
{
public List<ContainerData> ContainerSet;
public ContainerManagerComponentState(List<ContainerData> containers)
{
ContainerSet = containers;
}
[Serializable, NetSerializable]
public readonly struct ContainerData
{
public readonly string ContainerType;
public readonly string Id;
public readonly bool ShowContents;
public readonly bool OccludesLight;
public readonly EntityUid[] ContainedEntities;
public ContainerData(string containerType, string id, bool showContents, bool occludesLight, EntityUid[] containedEntities)
{
ContainerType = containerType;
Id = id;
ShowContents = showContents;
OccludesLight = occludesLight;
ContainedEntities = containedEntities;
}
public void Deconstruct(out string type, out string id, out bool showEnts, out bool occludesLight, out EntityUid[] ents)
{
type = ContainerType;
id = Id;
showEnts = ShowContents;
occludesLight = OccludesLight;
ents = ContainedEntities;
}
}
}
[DataDefinition]
private struct ContainerPrototypeData : IPopulateDefaultValues
{
[DataField("entities")]
public List<EntityUid> Entities;
[DataField("type")]
public string? Type;
public ContainerPrototypeData(List<EntityUid> entities, string type)
{
Entities = entities;
Type = type;
}
public void PopulateDefaultValues()
{
Entities = new List<EntityUid>();
}
}
public readonly struct AllContainersEnumerable : IEnumerable<IContainer>
{
private readonly ContainerManagerComponent _manager;
public AllContainersEnumerable(ContainerManagerComponent manager)
{
_manager = manager;
}
public AllContainersEnumerator GetEnumerator()
{
return new(_manager);
}
IEnumerator<IContainer> IEnumerable<IContainer>.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
public struct AllContainersEnumerator : IEnumerator<IContainer>
{
private Dictionary<string, IContainer>.ValueCollection.Enumerator _enumerator;
public AllContainersEnumerator(ContainerManagerComponent manager)
{
_enumerator = manager._containers.Values.GetEnumerator();
Current = default;
}
public bool MoveNext()
{
while (_enumerator.MoveNext())
{
if (!_enumerator.Current.Deleted)
{
Current = _enumerator.Current;
return true;
}
}
return false;
}
void IEnumerator.Reset()
{
((IEnumerator<IContainer>) _enumerator).Reset();
}
[AllowNull]
public IContainer Current { get; private set; }
object IEnumerator.Current => Current;
public void Dispose() { }
}
}
}