Files
RobustToolbox/Robust.UnitTesting/Shared/Map/MapGridMap_Tests.cs
Tayrtahn dacaa974d4 Replace MapManager.DeleteMap with SharedMapSystem.DeleteMap in misc tests (#5777)
* Replace MapManager.DeleteMap with SharedMapSystem.DeleteMap in various tests

* Poke tests

* I guess this is was technically a breaking change?
2025-03-27 13:50:56 +11:00

56 lines
1.7 KiB
C#

using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map;
[TestFixture]
public sealed class MapGridMap_Tests
{
/// <summary>
/// Asserts FindGrids only returns the map once.
/// </summary>
[Test]
public void FindGrids()
{
var sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = sim.Resolve<IEntityManager>();
var mapManager = sim.Resolve<IMapManager>();
var mapId = sim.CreateMap().MapId;
Assert.That(!mapManager.FindGridsIntersecting(mapId, Box2.UnitCentered).Any());
entManager.AddComponent<MapGridComponent>(mapManager.GetMapEntityId(mapId));
Assert.That(mapManager.FindGridsIntersecting(mapId, Box2.UnitCentered).Count() == 1);
}
/// <summary>
/// Asserts that adding <see cref="MapGridComponent"/> to an existing map with a grid on it doesn't explode.
/// </summary>
[Test]
public void AddGridCompToMap()
{
var sim = RobustServerSimulation.NewSimulation().InitializeInstance();
var entManager = sim.Resolve<IEntityManager>();
var mapManager = sim.Resolve<IMapManager>();
var mapSystem = entManager.System<SharedMapSystem>();
var mapId = sim.CreateMap().MapId;
mapManager.CreateGridEntity(mapId);
Assert.DoesNotThrow(() =>
{
entManager.AddComponent<MapGridComponent>(mapManager.GetMapEntityId(mapId));
entManager.TickUpdate(0.016f, false);
});
mapSystem.DeleteMap(mapId);
}
}