Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/ServerOccluderSystem.cs
T

17 lines
370 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Robust.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class ServerOccluderSystem : OccluderSystem
{
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PhysicsSystem));
}
}
}