Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/MidiSystem.cs
T

18 lines
453 B
C#

using Robust.Client.Audio.Midi;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
namespace Robust.Client.GameObjects.EntitySystems
{
public class MidiSystem : EntitySystem
{
[Dependency] private readonly IMidiManager _midiManager = default!;
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
_midiManager.FrameUpdate(frameTime);
}
}
}