Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/MapSystem.cs
2024-10-07 18:48:09 +02:00

82 lines
2.4 KiB
C#

using System.Linq;
using Robust.Server.GameStates;
using Robust.Shared;
using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Events;
namespace Robust.Server.GameObjects
{
public sealed class MapSystem : SharedMapSystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly PvsSystem _pvs = default!;
private bool _deleteEmptyGrids;
protected override MapId GetNextMapId()
{
var id = new MapId(++LastMapId);
while (MapManager.MapExists(id))
{
id = new MapId(++LastMapId);
}
return id;
}
protected override void UpdatePvsChunks(Entity<TransformComponent, MetaDataComponent> grid)
{
_pvs.GridParentChanged(grid);
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MapGridComponent, EmptyGridEvent>(HandleGridEmpty);
Subs.CVar(_cfg, CVars.GameDeleteEmptyGrids, SetGridDeletion, true);
}
private void SetGridDeletion(bool value)
{
_deleteEmptyGrids = value;
// If we have any existing empty ones then cull them on setting the cvar
if (_deleteEmptyGrids)
{
var toDelete = new ValueList<EntityUid>();
var query = AllEntityQuery<MapGridComponent>();
while (query.MoveNext(out var uid, out var grid))
{
if (!GridEmpty((uid, grid)))
continue;
toDelete.Add(uid);
}
foreach (var uid in toDelete)
{
EntityManager.DeleteEntity(uid);
}
}
}
private bool GridEmpty(Entity<MapGridComponent> entity)
{
return !(GetAllTiles(entity, entity).Any());
}
private void HandleGridEmpty(EntityUid uid, MapGridComponent component, EmptyGridEvent args)
{
if (!_deleteEmptyGrids || TerminatingOrDeleted(uid) || HasComp<MapComponent>(uid))
return;
EntityManager.DeleteEntity(args.GridId);
}
}
}