mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
222 lines
6.4 KiB
C#
222 lines
6.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Robust.Client.UserInterface.CustomControls
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{
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[GenerateTypedNameReferences]
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// ReSharper disable once InconsistentNaming
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public partial class SS14Window : BaseWindow
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{
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public const string StyleClassWindowTitle = "windowTitle";
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public const string StyleClassWindowPanel = "windowPanel";
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public const string StyleClassWindowHeader = "windowHeader";
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public const string StyleClassWindowCloseButton = "windowCloseButton";
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protected virtual Vector2? CustomSize => null;
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public SS14Window()
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{
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RobustXamlLoader.Load(this);
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MouseFilter = MouseFilterMode.Stop;
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WindowHeader.CustomMinimumSize = (0, HEADER_SIZE_Y);
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Contents = ContentsContainer;
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CloseButton.OnPressed += CloseButtonPressed;
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XamlChildren = new SS14ContentCollection(this);
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}
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public MarginContainer Contents { get; private set; }
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//private TextureButton CloseButton;
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private const int DRAG_MARGIN_SIZE = 7;
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// TODO: Un-hard code this header size.
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private const float HEADER_SIZE_Y = 25;
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protected virtual Vector2 ContentsMinimumSize => (50, 50);
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protected override Vector2 CalculateMinimumSize()
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{
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return Vector2.ComponentMax(ContentsMinimumSize, base.CalculateMinimumSize());
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}
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protected override void Opened()
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{
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base.Opened();
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if (_firstTimeOpened && CustomSize != null)
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{
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LayoutContainer.SetSize(this, CustomSize.Value);
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}
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}
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//private Label TitleLabel;
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public string? Title
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{
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get => TitleLabel.Text;
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set => TitleLabel.Text = value;
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}
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// Drag resizing and moving code is mostly taken from Godot's WindowDialog.
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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CloseButton.OnPressed -= CloseButtonPressed;
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}
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}
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private void CloseButtonPressed(BaseButton.ButtonEventArgs args)
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{
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Close();
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}
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// Prevent window headers from getting off screen due to game window resizes.
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protected override void Update(FrameEventArgs args)
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{
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var (spaceX, spaceY) = Parent!.Size;
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if (Position.Y > spaceY)
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{
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LayoutContainer.SetPosition(this, (Position.X, spaceY - HEADER_SIZE_Y));
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}
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if (Position.X > spaceX)
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{
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// 50 is arbitrary here. As long as it's bumped back into view.
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LayoutContainer.SetPosition(this, (spaceX - 50, Position.Y));
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}
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}
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protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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var mode = DragMode.None;
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if (Resizable)
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{
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if (relativeMousePos.Y < SS14Window.DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Top;
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}
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else if (relativeMousePos.Y > Size.Y - SS14Window.DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Bottom;
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}
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if (relativeMousePos.X < SS14Window.DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Left;
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}
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else if (relativeMousePos.X > Size.X - SS14Window.DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Right;
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}
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}
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if (mode == DragMode.None && relativeMousePos.Y < SS14Window.HEADER_SIZE_Y)
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{
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mode = DragMode.Move;
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}
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return mode;
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}
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public class SS14ContentCollection : ICollection<Control>, IReadOnlyCollection<Control>
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{
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private readonly SS14Window Owner;
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public SS14ContentCollection(SS14Window owner)
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{
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Owner = owner;
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}
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public Enumerator GetEnumerator()
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{
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return new(Owner);
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}
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IEnumerator<Control> IEnumerable<Control>.GetEnumerator() => GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public void Add(Control item)
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{
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Owner.Contents.AddChild(item);
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}
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public void Clear()
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{
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Owner.Contents.RemoveAllChildren();
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}
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public bool Contains(Control item)
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{
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return item?.Parent == Owner.Contents;
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}
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public void CopyTo(Control[] array, int arrayIndex)
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{
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Owner.Contents.Children.CopyTo(array, arrayIndex);
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}
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public bool Remove(Control item)
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{
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if (item?.Parent != Owner.Contents)
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{
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return false;
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}
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DebugTools.AssertNotNull(Owner?.Contents);
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Owner!.Contents.RemoveChild(item);
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return true;
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}
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int ICollection<Control>.Count => Owner.Contents.ChildCount;
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int IReadOnlyCollection<Control>.Count => Owner.Contents.ChildCount;
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public bool IsReadOnly => false;
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public struct Enumerator : IEnumerator<Control>
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{
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private OrderedChildCollection.Enumerator _enumerator;
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internal Enumerator(SS14Window ss14Window)
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{
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_enumerator = ss14Window.Contents.Children.GetEnumerator();
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}
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public bool MoveNext()
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{
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return _enumerator.MoveNext();
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}
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public void Reset()
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{
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((IEnumerator) _enumerator).Reset();
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}
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public Control Current => _enumerator.Current;
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object IEnumerator.Current => Current;
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public void Dispose()
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{
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_enumerator.Dispose();
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}
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}
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}
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}
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}
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