Files
RobustToolbox/Robust.Client/UserInterface/Control.Animations.cs
Pieter-Jan Briers 6674be3adc Client NRTs (#1121)
2020-06-12 12:57:39 +02:00

62 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Shared.Timing;
using static Robust.Client.Animations.AnimationPlaybackShared;
namespace Robust.Client.UserInterface
{
public partial class Control
{
private Dictionary<string, AnimationPlayback>? _playingAnimations;
public Action<string>? AnimationCompleted;
/// <summary>
/// Start playing an animation.
/// </summary>
/// <param name="animation">The animation to play.</param>
/// <param name="key">
/// The key for this animation play. This key can be used to stop playback short later.
/// </param>
public void PlayAnimation(Animation animation, string key)
{
var playback = new AnimationPlayback(animation);
_playingAnimations ??= new Dictionary<string, AnimationPlayback>();
_playingAnimations.Add(key, playback);
}
public bool HasRunningAnimation(string key)
{
return _playingAnimations?.ContainsKey(key) ?? false;
}
public void StopAnimation(string key)
{
_playingAnimations?.Remove(key);
}
private void ProcessAnimations(FrameEventArgs args)
{
if (_playingAnimations == null || _playingAnimations.Count == 0)
{
return;
}
// TODO: Get rid of this ToArray() allocation.
foreach (var (key, playback) in _playingAnimations.ToArray())
{
var keep = UpdatePlayback(this, playback, args.DeltaSeconds);
if (!keep)
{
_playingAnimations.Remove(key);
AnimationCompleted?.Invoke(key);
}
}
}
}
}