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15 lines
469 B
C#
15 lines
469 B
C#
using Robust.Client.Graphics.Drawing;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Robust.Client.Interfaces.Graphics
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{
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internal interface IRenderHandle
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{
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DrawingHandleScreen DrawingHandleScreen { get; }
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DrawingHandleWorld DrawingHandleWorld { get; }
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void SetScissor(UIBox2i? scissorBox);
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void DrawEntity(IEntity entity, Vector2 position, Vector2 scale, Direction? overrideDirection);
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}
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} |