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* Use GLFW instead of OpenTK windows * Seems to work pretty well now. * Fix stackalloc issue on Framework. * Add GLFW project to sln. * Fix package downgrade. * Fix SLN more. * Please work. * Fix C# version error.
118 lines
4.7 KiB
C#
118 lines
4.7 KiB
C#
//
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// WindowHintInt.cs
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//
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// Copyright (C) 2018 OpenTK
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//
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// This software may be modified and distributed under the terms
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// of the MIT license. See the LICENSE file for details.
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//
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namespace OpenToolkit.GraphicsLibraryFramework
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{
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/// <summary>
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/// Context related attributes.
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/// </summary>
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/// <seealso cref="GLFW.WindowHint(WindowHintInt,int)"/>
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public enum WindowHintInt
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{
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/// <summary>
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/// Indicate the client API version(major part) of the window's context.
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/// </summary>
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ContextVersionMajor = 0x00022002,
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/// <summary>
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/// Indicate the client API version(minor part) of the window's context.
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/// </summary>
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ContextVersionMinor = 0x00022003,
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/// <summary>
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/// Indicate the client API version(revision part) of the window's context.
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/// </summary>
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ContextRevision = 0x00022004,
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/// <summary>
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/// Specify the desired bit depths of the red component of the default framebuffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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RedBits = 0x00021001,
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/// <summary>
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/// Specify the desired bit depths of the green component of the default framebuffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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GreenBits = 0x00021002,
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/// <summary>
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/// Specify the desired bit depths of the blue component of the default framebuffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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BlueBits = 0x00021003,
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/// <summary>
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/// Specify the desired bit depths of the alpha component of the default framebuffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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AlphaBits = 0x00021004,
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/// <summary>
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/// Specify the desired bit depths of the depth component of the default framebuffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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DepthBits = 0x00021005,
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/// <summary>
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/// Specify the desired bit depths of the stencil component of the default framebuffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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StencilBits = 0x00021006,
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/// <summary>
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/// Specify the desired bit depths of the red component of the accumulation buffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
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AccumRedBits = 0x00021007,
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/// <summary>
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/// Specify the desired bit depths of the green component of the accumulation buffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
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AccumGreenBits = 0x00021008,
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/// <summary>
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/// Specify the desired bit depths of the blue component of the accumulation buffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
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AccumBlueBits = 0x00021009,
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/// <summary>
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/// Specify the desired bit depths of the alpha component of the accumulation buffer.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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/// <remarks>Accumulation buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
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AccumAlphaBits = 0x0002100A,
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/// <summary>
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/// Specifies the desired number of auxiliary buffers.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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/// <remarks>Auxiliary buffers are a legacy OpenGL feature and should not be used in new code.</remarks>
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AuxBuffers = 0x0002100B,
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/// <summary>
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/// Specifies the desired number of samples to use for multisampling. Zero disables multisampling.
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/// <see cref="GLFW.DontCare"/> means the application has no preference.
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/// </summary>
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Samples = 0x0002100D,
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/// <summary>
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/// Specifies the desired refresh rate for full screen windows.
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/// If set to <see cref="GLFW.DontCare"/>,
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/// the highest available refresh rate will be used. This hint is ignored for windowed mode windows.
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/// </summary>
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RefreshRate = 0x0002100F,
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}
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}
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