Files
RobustToolbox/Robust.Client/Placement/PlacementMode.cs
Pieter-Jan Briers d751c0b3ab Revert "Physics (#1602)"
This reverts commit fefcc7cba3.
2021-02-28 18:45:18 +01:00

258 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.Placement
{
public abstract class PlacementMode
{
public readonly PlacementManager pManager;
/// <summary>
/// Holds the current tile we are hovering our mouse over
/// </summary>
public TileRef CurrentTile { get; set; }
/// <summary>
/// Local coordinates of our cursor on the map
/// </summary>
public EntityCoordinates MouseCoords { get; set; }
/// <summary>
/// Texture resources to draw to represent the entity we are trying to spawn
/// </summary>
public List<Texture>? TexturesToDraw { get; set; }
/// <summary>
/// Color set to the ghost entity when it has a valid spawn position
/// </summary>
public Color ValidPlaceColor { get; set; } = new(20, 180, 20); //Default valid color is green
/// <summary>
/// Color set to the ghost entity when it has an invalid spawn position
/// </summary>
public Color InvalidPlaceColor { get; set; } = new(180, 20, 20); //Default invalid placement is red
/// <summary>
/// Used for line and grid placement to determine how spaced apart the entities should be
/// </summary>
protected float GridDistancing = 1f;
/// <summary>
/// Whether this mode requires us to verify the player is spawning within a certain range of themselves
/// </summary>
public virtual bool RangeRequired => false;
/// <summary>
/// Whether this mode can use the line placement mode
/// </summary>
public virtual bool HasLineMode => false;
/// <summary>
/// Whether this mode can use the grid placement mode
/// </summary>
public virtual bool HasGridMode => false;
protected PlacementMode(PlacementManager pMan)
{
pManager = pMan;
}
public virtual string ModeName => GetType().Name;
/// <summary>
/// Aligns the location of placement based on cursor location
/// </summary>
/// <param name="mouseScreen"></param>
/// <returns>Returns whether the current position is a valid placement position</returns>
public abstract void AlignPlacementMode(ScreenCoordinates mouseScreen);
/// <summary>
/// Verifies the location of placement is a valid position to place at
/// </summary>
/// <param name="mouseScreen"></param>
/// <returns></returns>
public abstract bool IsValidPosition(EntityCoordinates position);
public virtual void Render(DrawingHandleWorld handle)
{
if (TexturesToDraw == null)
{
SetSprite();
DebugTools.AssertNotNull(TexturesToDraw);
}
if (TexturesToDraw == null || TexturesToDraw.Count == 0)
return;
IEnumerable<EntityCoordinates> locationcollection;
switch (pManager.PlacementType)
{
case PlacementManager.PlacementTypes.None:
locationcollection = SingleCoordinate();
break;
case PlacementManager.PlacementTypes.Line:
locationcollection = LineCoordinates();
break;
case PlacementManager.PlacementTypes.Grid:
locationcollection = GridCoordinates();
break;
default:
locationcollection = SingleCoordinate();
break;
}
var size = TexturesToDraw[0].Size;
foreach (var coordinate in locationcollection)
{
var worldPos = coordinate.ToMapPos(pManager.EntityManager);
var pos = worldPos - (size/(float)EyeManager.PixelsPerMeter) / 2f;
var color = IsValidPosition(coordinate) ? ValidPlaceColor : InvalidPlaceColor;
foreach (var texture in TexturesToDraw)
{
handle.DrawTexture(texture, pos, color);
}
}
}
public IEnumerable<EntityCoordinates> SingleCoordinate()
{
yield return MouseCoords;
}
public IEnumerable<EntityCoordinates> LineCoordinates()
{
var (x, y) = MouseCoords.ToMapPos(pManager.EntityManager) - pManager.StartPoint.ToMapPos(pManager.EntityManager);
float iterations;
Vector2 distance;
if (Math.Abs(x) > Math.Abs(y))
{
iterations = Math.Abs(x / GridDistancing);
distance = new Vector2(x > 0 ? 1 : -1, 0) * GridDistancing;
}
else
{
iterations = Math.Abs(y / GridDistancing);
distance = new Vector2(0, y > 0 ? 1 : -1) * GridDistancing;
}
for (var i = 0; i <= iterations; i++)
{
yield return new EntityCoordinates(pManager.StartPoint.EntityId, pManager.StartPoint.Position + distance * i);
}
}
// This name is a nice reminder of our origins. Never forget.
public IEnumerable<EntityCoordinates> GridCoordinates()
{
var placementdiff = MouseCoords.ToMapPos(pManager.EntityManager) - pManager.StartPoint.ToMapPos(pManager.EntityManager);
var distanceX = new Vector2(placementdiff.X > 0 ? 1 : -1, 0) * GridDistancing;
var distanceY = new Vector2(0, placementdiff.Y > 0 ? 1 : -1) * GridDistancing;
var iterationsX = Math.Abs(placementdiff.X / GridDistancing);
var iterationsY = Math.Abs(placementdiff.Y / GridDistancing);
for (var x = 0; x <= iterationsX; x++)
{
for (var y = 0; y <= iterationsY; y++)
{
yield return new EntityCoordinates(pManager.StartPoint.EntityId, pManager.StartPoint.Position + distanceX * x + distanceY * y);
}
}
}
/// <summary>
/// Returns the tile ref for a grid, or a map.
/// </summary>
public TileRef GetTileRef(EntityCoordinates coordinates)
{
var mapCoords = coordinates.ToMap(pManager.EntityManager);
var gridId = coordinates.GetGridId(pManager.EntityManager);
return gridId.IsValid() ? pManager.MapManager.GetGrid(gridId).GetTileRef(MouseCoords)
: new TileRef(mapCoords.MapId, gridId,
MouseCoords.ToVector2i(pManager.EntityManager, pManager.MapManager), Tile.Empty);
}
public TextureResource GetSprite(string key)
{
return pManager.ResourceCache.GetResource<TextureResource>(new ResourcePath("/Textures/") / key);
}
public bool TryGetSprite(string key, [NotNullWhen(true)] out TextureResource? sprite)
{
return pManager.ResourceCache.TryGetResource(new ResourcePath(@"/Textures/") / key, out sprite);
}
public void SetSprite()
{
if (pManager.CurrentTextures == null)
return;
TexturesToDraw = pManager.CurrentTextures.Select(o => o.TextureFor(pManager.Direction)).ToList();
}
/// <summary>
/// Checks if the player is spawning within a certain range of his character if range is required on this mode
/// </summary>
/// <returns></returns>
public bool RangeCheck(EntityCoordinates coordinates)
{
if (!RangeRequired)
return true;
if (pManager.PlayerManager.LocalPlayer?.ControlledEntity == null)
{
return false;
}
var range = pManager.CurrentPermission!.Range;
if (range > 0 && !pManager.PlayerManager.LocalPlayer.ControlledEntity.Transform.Coordinates.InRange(pManager.EntityManager, coordinates, range))
return false;
return true;
}
public bool IsColliding(EntityCoordinates coordinates)
{
var bounds = pManager.ColliderAABB;
var mapCoords = coordinates.ToMap(pManager.EntityManager);
var (x, y) = mapCoords.Position;
var collisionBox = Box2.FromDimensions(
bounds.Left + x,
bounds.Bottom + y,
bounds.Width,
bounds.Height);
return pManager.PhysicsManager.TryCollideRect(collisionBox, mapCoords.MapId);
}
protected Vector2 ScreenToWorld(Vector2 point)
{
return pManager.eyeManager.ScreenToMap(point).Position;
}
protected Vector2 WorldToScreen(Vector2 point)
{
return pManager.eyeManager.WorldToScreen(point);
}
protected EntityCoordinates ScreenToCursorGrid(ScreenCoordinates coords)
{
var mapCoords = pManager.eyeManager.ScreenToMap(coords.Position);
if (!pManager.MapManager.TryFindGridAt(mapCoords, out var grid))
{
return EntityCoordinates.FromMap(pManager.EntityManager, pManager.MapManager, mapCoords);
}
return EntityCoordinates.FromMap(pManager.EntityManager, grid.GridEntityId, mapCoords);
}
}
}