mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
800 lines
26 KiB
C#
800 lines
26 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Reflection;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.Log;
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namespace Robust.Client.Placement
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{
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public sealed partial class PlacementManager : IPlacementManager, IDisposable, IEntityEventSubscriber
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{
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[Dependency] private readonly IClientNetManager _networkManager = default!;
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[Dependency] internal readonly IPlayerManager PlayerManager = default!;
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[Dependency] internal readonly IResourceCache ResourceCache = default!;
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[Dependency] private readonly IReflectionManager _reflectionManager = default!;
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[Dependency] internal readonly IMapManager MapManager = default!;
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[Dependency] private readonly IGameTiming _time = default!;
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[Dependency] internal readonly IEyeManager EyeManager = default!;
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[Dependency] internal readonly IInputManager InputManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] internal readonly IEntityManager EntityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] internal readonly IClyde Clyde = default!;
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/// <summary>
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/// How long before a pending tile change is dropped.
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/// </summary>
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private static readonly TimeSpan PendingTileTimeout = TimeSpan.FromSeconds(2.0);
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/// <summary>
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/// Dictionary of all placement mode types
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/// </summary>
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private readonly Dictionary<string, Type> _modeDictionary = new();
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private readonly List<Tuple<EntityCoordinates, TimeSpan>> _pendingTileChanges = new();
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/// <summary>
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/// Tells this system to try to handle placement of an entity during the next frame
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/// </summary>
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private bool _placenextframe;
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// Massive hack to avoid creating a billion grids for now.
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private bool _gridFrameBuffer;
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/// <summary>
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/// Allows various types of placement as singular, line, or grid placement where placement mode allows this type of placement
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/// </summary>
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public PlacementTypes PlacementType { get; set; }
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/// <summary>
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/// Holds the anchor that we can try to spawn in a line or a grid from
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/// </summary>
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public EntityCoordinates StartPoint { get; set; }
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/// <summary>
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/// Whether the placement manager is currently in a mode where it accepts actions
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/// </summary>
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public bool IsActive
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{
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get => _isActive;
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private set
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{
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_isActive = value;
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SwitchEditorContext(value);
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}
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}
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/// <summary>
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/// Determines whether we are using the mode to delete an entity on click
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/// </summary>
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public bool Eraser { get; private set; }
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/// <summary>
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/// Holds the selection rectangle for the eraser
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/// </summary>
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public Box2? EraserRect { get; set; }
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/// <summary>
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/// Drawing shader for drawing without being affected by lighting
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/// </summary>
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private ShaderInstance? _drawingShader { get; set; }
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/// <summary>
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/// The entity for placement overlay.
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/// Colour of this gets swapped around in PlacementMode.
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/// This entity needs to stay in nullspace.
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/// </summary>
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public EntityUid? CurrentPlacementOverlayEntity { get; set; }
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/// <summary>
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/// A BAD way to explicitly control the icons used!!!
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/// Need to fix Content for this
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/// </summary>
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public List<IDirectionalTextureProvider>? CurrentTextures {
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set {
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PreparePlacementTexList(value, !Hijack?.CanRotate ?? value != null, null);
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}
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}
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/// <summary>
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/// Which of the placement orientations we are trying to place with
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/// </summary>
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public PlacementMode? CurrentMode { get; set; }
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public PlacementInformation? CurrentPermission { get; set; }
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public PlacementHijack? Hijack { get; private set; }
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private EntityPrototype? _currentPrototype;
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/// <summary>
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/// The prototype of the entity we are going to spawn on click
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/// </summary>
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public EntityPrototype? CurrentPrototype
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{
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get => _currentPrototype;
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set
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{
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_currentPrototype = value;
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if (value != null)
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{
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PlacementOffset = value.PlacementOffset;
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}
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_colliderAABB = new Box2(0f, 0f, 0f, 0f);
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}
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}
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public Vector2i PlacementOffset { get; set; }
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private Box2 _colliderAABB = new(0f, 0f, 0f, 0f);
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/// <summary>
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/// The box which certain placement modes collision checks will be done against
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/// </summary>
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public Box2 ColliderAABB
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{
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get => _colliderAABB;
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set => _colliderAABB = value;
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}
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private Direction _direction = Direction.South;
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/// <inheritdoc />
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public Direction Direction
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{
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get => _direction;
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set
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{
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_direction = value;
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DirectionChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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/// <inheritdoc />
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public event EventHandler? DirectionChanged;
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private PlacementOverlay _drawOverlay = default!;
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private bool _isActive;
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public void Initialize()
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{
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_drawingShader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();
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_networkManager.RegisterNetMessage<MsgPlacement>(HandlePlacementMessage);
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_modeDictionary.Clear();
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foreach (var type in _reflectionManager.GetAllChildren<PlacementMode>())
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{
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_modeDictionary.Add(type.Name, type);
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}
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EntityManager.EventBus.SubscribeEvent<TileChangedEvent>(EventSource.Local, this, HandleTileChanged);
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_drawOverlay = new PlacementOverlay(this);
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_overlayManager.AddOverlay(_drawOverlay);
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// a bit ugly, oh well
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_baseClient.PlayerJoinedServer += (sender, args) => SetupInput();
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_baseClient.PlayerLeaveServer += (sender, args) => TearDownInput();
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}
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private void SetupInput()
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{
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.EditorLinePlace, InputCmdHandler.FromDelegate(
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session =>
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{
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if (IsActive && !Eraser) ActivateLineMode();
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}))
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.Bind(EngineKeyFunctions.EditorGridPlace, InputCmdHandler.FromDelegate(
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session =>
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{
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if (IsActive)
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{
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if (Eraser)
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{
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EraseRectMode();
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}
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else
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{
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ActivateGridMode();
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}
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}
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}))
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.Bind(EngineKeyFunctions.EditorPlaceObject, new PointerStateInputCmdHandler(
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(session, coords, uid) =>
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{
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if (!IsActive)
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return false;
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if (EraserRect.HasValue)
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{
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HandleRectDeletion(StartPoint, EraserRect.Value);
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EraserRect = null;
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return true;
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}
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if (Eraser)
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{
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if (HandleDeletion(coords))
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return true;
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if (uid == EntityUid.Invalid)
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{
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return false;
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}
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HandleDeletion(uid);
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}
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else
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{
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_placenextframe = true;
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}
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return true;
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},
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(session, coords, uid) =>
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{
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if (!IsActive || Eraser || !_placenextframe)
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return false;
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//Places objects for non-tile entities
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if (!CurrentPermission!.IsTile)
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HandlePlacement();
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_gridFrameBuffer = false;
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_placenextframe = false;
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return true;
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}, true))
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.Bind(EngineKeyFunctions.EditorRotateObject, InputCmdHandler.FromDelegate(
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session =>
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{
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if (IsActive && !Eraser) Rotate();
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}))
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.Bind(EngineKeyFunctions.EditorCancelPlace, InputCmdHandler.FromDelegate(
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session =>
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{
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if (!IsActive)
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return;
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if (DeactivateSpecialPlacement())
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return;
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Clear();
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}, outsidePrediction: true))
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.Register<PlacementManager>();
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var localPlayer = PlayerManager.LocalPlayer;
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localPlayer!.EntityAttached += OnEntityAttached;
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}
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private void TearDownInput()
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{
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CommandBinds.Unregister<PlacementManager>();
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if (PlayerManager.LocalPlayer != null)
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{
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PlayerManager.LocalPlayer.EntityAttached -= OnEntityAttached;
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}
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}
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private void OnEntityAttached(EntityAttachedEventArgs eventArgs)
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{
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// player attached to a new entity, basically disable the editor
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Clear();
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}
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private void SwitchEditorContext(bool enabled)
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{
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if (enabled)
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{
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InputManager.Contexts.SetActiveContext("editor");
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}
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else
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{
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_entitySystemManager.GetEntitySystem<InputSystem>().SetEntityContextActive();
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}
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}
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public void Dispose()
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{
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_drawOverlay?.Dispose();
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}
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private void HandlePlacementMessage(MsgPlacement msg)
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{
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switch (msg.PlaceType)
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{
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case PlacementManagerMessage.StartPlacement:
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HandleStartPlacement(msg);
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break;
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case PlacementManagerMessage.CancelPlacement:
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Clear();
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break;
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}
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}
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private void HandleTileChanged(ref TileChangedEvent args)
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{
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var coords = MapManager.GetGrid(args.NewTile.GridUid).GridTileToLocal(args.NewTile.GridIndices);
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_pendingTileChanges.RemoveAll(c => c.Item1 == coords);
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}
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/// <inheritdoc />
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public event EventHandler? PlacementChanged;
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public void Clear()
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{
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PlacementChanged?.Invoke(this, EventArgs.Empty);
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Hijack = null;
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EnsureNoPlacementOverlayEntity();
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CurrentPrototype = null;
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CurrentPermission = null;
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CurrentMode = null;
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DeactivateSpecialPlacement();
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_placenextframe = false;
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IsActive = false;
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Eraser = false;
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EraserRect = null;
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PlacementOffset = Vector2i.Zero;
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}
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public void Rotate()
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{
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if (Hijack != null && !Hijack.CanRotate)
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return;
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switch (Direction)
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{
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case Direction.North:
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Direction = Direction.East;
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break;
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case Direction.East:
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Direction = Direction.South;
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break;
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case Direction.South:
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Direction = Direction.West;
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break;
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case Direction.West:
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Direction = Direction.North;
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break;
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}
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}
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public void HandlePlacement()
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{
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if (!IsActive || Eraser)
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return;
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switch (PlacementType)
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{
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case PlacementTypes.None:
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RequestPlacement(CurrentMode!.MouseCoords);
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break;
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case PlacementTypes.Line:
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foreach (var coordinate in CurrentMode!.LineCoordinates())
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{
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RequestPlacement(coordinate);
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}
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DeactivateSpecialPlacement();
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break;
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case PlacementTypes.Grid:
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_gridFrameBuffer = true;
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foreach (var coordinate in CurrentMode!.GridCoordinates())
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{
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RequestPlacement(coordinate);
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}
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DeactivateSpecialPlacement();
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break;
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}
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}
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public bool HandleDeletion(EntityCoordinates coordinates)
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{
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if (!IsActive || !Eraser) return false;
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if (Hijack != null)
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return Hijack.HijackDeletion(coordinates);
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return false;
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}
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public void HandleDeletion(EntityUid entity)
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{
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if (!IsActive || !Eraser) return;
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if (Hijack != null && Hijack.HijackDeletion(entity)) return;
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var msg = new MsgPlacement();
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msg.PlaceType = PlacementManagerMessage.RequestEntRemove;
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msg.EntityUid = entity;
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_networkManager.ClientSendMessage(msg);
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}
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public void HandleRectDeletion(EntityCoordinates start, Box2 rect)
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{
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var msg = new MsgPlacement();
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msg.PlaceType = PlacementManagerMessage.RequestRectRemove;
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msg.EntityCoordinates = new EntityCoordinates(StartPoint.EntityId, rect.BottomLeft);
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msg.RectSize = rect.Size;
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_networkManager.ClientSendMessage(msg);
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}
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public void ToggleEraser()
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{
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if (!Eraser && !IsActive)
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{
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IsActive = true;
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Eraser = true;
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}
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else Clear();
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}
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public void ToggleEraserHijacked(PlacementHijack hijack)
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{
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if (!Eraser && !IsActive)
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{
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IsActive = true;
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Eraser = true;
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Hijack = hijack;
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}
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else Clear();
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}
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public void BeginPlacing(PlacementInformation info, PlacementHijack? hijack = null)
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{
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BeginHijackedPlacing(info, hijack);
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}
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public void BeginHijackedPlacing(PlacementInformation info, PlacementHijack? hijack = null)
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{
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Clear();
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CurrentPermission = info;
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if (!_modeDictionary.TryFirstOrNull(pair => pair.Key.Equals(CurrentPermission.PlacementOption), out KeyValuePair<string, Type>? placeMode))
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{
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Logger.LogS(LogLevel.Warning, nameof(PlacementManager), $"Invalid placement mode `{CurrentPermission.PlacementOption}`");
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Clear();
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return;
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}
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CurrentMode = (PlacementMode) Activator.CreateInstance(placeMode.Value.Value, this)!;
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if (hijack != null)
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{
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Hijack = hijack;
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Hijack.StartHijack(this);
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IsActive = true;
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return;
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}
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if (info.IsTile)
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PreparePlacementTile();
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else
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PreparePlacement(info.EntityType!);
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}
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private bool CurrentMousePosition(out ScreenCoordinates coordinates)
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{
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// Try to get current map.
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var map = MapId.Nullspace;
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if (PlayerManager.LocalPlayer?.ControlledEntity is {Valid: true} ent)
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{
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map = EntityManager.GetComponent<TransformComponent>(ent).MapID;
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}
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if (map == MapId.Nullspace || CurrentPermission == null || CurrentMode == null)
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{
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coordinates = default;
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return false;
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}
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coordinates = InputManager.MouseScreenPosition;
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return true;
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}
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private bool CurrentEraserMouseCoordinates(out EntityCoordinates coordinates)
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{
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var ent = PlayerManager.LocalPlayer?.ControlledEntity ?? EntityUid.Invalid;
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if (ent == EntityUid.Invalid)
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{
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coordinates = new EntityCoordinates();
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return false;
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}
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else
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{
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var map = EntityManager.GetComponent<TransformComponent>(ent).MapID;
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if (map == MapId.Nullspace || !Eraser)
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{
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coordinates = new EntityCoordinates();
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return false;
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}
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coordinates = EntityCoordinates.FromMap(MapManager,
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EyeManager.ScreenToMap(InputManager.MouseScreenPosition));
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return true;
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}
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}
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/// <inheritdoc />
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public void FrameUpdate(FrameEventArgs e)
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{
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if (!CurrentMousePosition(out var mouseScreen))
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{
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if (EraserRect.HasValue)
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{
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if (!CurrentEraserMouseCoordinates(out EntityCoordinates end))
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return;
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float b, l, t, r;
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if (StartPoint.X < end.X)
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{
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l = StartPoint.X;
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r = end.X;
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}
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else
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{
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l = end.X;
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r = StartPoint.X;
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}
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if (StartPoint.Y < end.Y)
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{
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b = StartPoint.Y;
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t = end.Y;
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}
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else
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{
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b = end.Y;
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t = StartPoint.Y;
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}
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EraserRect = new Box2(l, b, r, t);
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}
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return;
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}
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CurrentMode!.AlignPlacementMode(mouseScreen);
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// purge old unapproved tile changes
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_pendingTileChanges.RemoveAll(c => c.Item2 < _time.RealTime);
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// continues tile placement but placement of entities only occurs on mouseUp
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if (_placenextframe && CurrentPermission!.IsTile && !_gridFrameBuffer)
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{
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HandlePlacement();
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}
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}
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private void ActivateLineMode()
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{
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if (!CurrentMode!.HasLineMode)
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return;
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if (!CurrentMousePosition(out var mouseScreen))
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return;
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CurrentMode.AlignPlacementMode(mouseScreen);
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StartPoint = CurrentMode.MouseCoords;
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PlacementType = PlacementTypes.Line;
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}
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private void ActivateGridMode()
|
|
{
|
|
if (!CurrentMode!.HasGridMode)
|
|
return;
|
|
|
|
if (!CurrentMousePosition(out var mouseScreen))
|
|
return;
|
|
|
|
CurrentMode.AlignPlacementMode(mouseScreen);
|
|
StartPoint = CurrentMode.MouseCoords;
|
|
PlacementType = PlacementTypes.Grid;
|
|
}
|
|
|
|
private void EraseRectMode()
|
|
{
|
|
if (!CurrentEraserMouseCoordinates(out EntityCoordinates coordinates))
|
|
return;
|
|
|
|
StartPoint = coordinates;
|
|
EraserRect = new Box2(coordinates.Position, Vector2.Zero);
|
|
}
|
|
|
|
private bool DeactivateSpecialPlacement()
|
|
{
|
|
if (PlacementType == PlacementTypes.None)
|
|
return false;
|
|
|
|
PlacementType = PlacementTypes.None;
|
|
return true;
|
|
}
|
|
|
|
private void Render(DrawingHandleWorld handle)
|
|
{
|
|
if (CurrentMode == null || !IsActive)
|
|
{
|
|
if (EraserRect.HasValue)
|
|
{
|
|
handle.UseShader(_drawingShader);
|
|
handle.DrawRect(EraserRect.Value, new Color(255, 0, 0, 50));
|
|
handle.UseShader(null);
|
|
}
|
|
return;
|
|
}
|
|
|
|
CurrentMode.Render(handle);
|
|
|
|
if (CurrentPermission is not {Range: > 0} ||
|
|
!CurrentMode.RangeRequired ||
|
|
PlayerManager.LocalPlayer?.ControlledEntity is not {Valid: true} controlled)
|
|
return;
|
|
|
|
var worldPos = EntityManager.GetComponent<TransformComponent>(controlled).WorldPosition;
|
|
|
|
handle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
|
|
}
|
|
|
|
private void HandleStartPlacement(MsgPlacement msg)
|
|
{
|
|
CurrentPermission = new PlacementInformation
|
|
{
|
|
Range = msg.Range,
|
|
IsTile = msg.IsTile,
|
|
};
|
|
|
|
CurrentPermission.EntityType = msg.ObjType; // tile or ent type
|
|
CurrentPermission.PlacementOption = msg.AlignOption;
|
|
|
|
BeginPlacing(CurrentPermission);
|
|
}
|
|
|
|
private void EnsureNoPlacementOverlayEntity()
|
|
{
|
|
if (CurrentPlacementOverlayEntity == null)
|
|
return;
|
|
|
|
if (!EntityManager.Deleted(CurrentPlacementOverlayEntity))
|
|
EntityManager.DeleteEntity(CurrentPlacementOverlayEntity.Value);
|
|
|
|
CurrentPlacementOverlayEntity = null;
|
|
}
|
|
|
|
private SpriteComponent SetupPlacementOverlayEntity()
|
|
{
|
|
EnsureNoPlacementOverlayEntity();
|
|
CurrentPlacementOverlayEntity = EntityManager.SpawnEntity(null, MapCoordinates.Nullspace);
|
|
return EntityManager.EnsureComponent<SpriteComponent>(CurrentPlacementOverlayEntity.Value);
|
|
}
|
|
|
|
private void PreparePlacement(string templateName)
|
|
{
|
|
EnsureNoPlacementOverlayEntity();
|
|
|
|
var prototype = _prototypeManager.Index<EntityPrototype>(templateName);
|
|
CurrentPrototype = prototype;
|
|
IsActive = true;
|
|
|
|
CurrentPlacementOverlayEntity = EntityManager.SpawnEntity(templateName, MapCoordinates.Nullspace);
|
|
}
|
|
|
|
public void PreparePlacementSprite(SpriteComponent sprite)
|
|
{
|
|
var sc = SetupPlacementOverlayEntity();
|
|
sc.CopyFrom(sprite);
|
|
}
|
|
|
|
public void PreparePlacementTexList(List<IDirectionalTextureProvider>? texs, bool noRot, EntityPrototype? prototype)
|
|
{
|
|
var sc = SetupPlacementOverlayEntity();
|
|
if (texs != null)
|
|
{
|
|
// This one covers most cases (including Construction)
|
|
foreach (var v in texs)
|
|
{
|
|
if (v is RSI.State)
|
|
{
|
|
var st = (RSI.State) v;
|
|
sc.AddLayer(st.StateId, st.RSI);
|
|
}
|
|
else
|
|
{
|
|
// Fallback
|
|
sc.AddLayer(v.Default);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sc.AddLayer(new ResPath("/Textures/UserInterface/tilebuildoverlay.png"));
|
|
}
|
|
sc.NoRotation = noRot;
|
|
|
|
if (prototype != null && prototype.TryGetComponent<SpriteComponent>("Sprite", out var spriteComp))
|
|
{
|
|
sc.Scale = spriteComp.Scale;
|
|
}
|
|
|
|
}
|
|
|
|
private void PreparePlacementTile()
|
|
{
|
|
var sc = SetupPlacementOverlayEntity();
|
|
sc.AddLayer(new ResPath("/Textures/UserInterface/tilebuildoverlay.png"));
|
|
|
|
IsActive = true;
|
|
}
|
|
|
|
private void RequestPlacement(EntityCoordinates coordinates)
|
|
{
|
|
if (CurrentPermission == null) return;
|
|
if (!CurrentMode!.IsValidPosition(coordinates)) return;
|
|
if (Hijack != null && Hijack.HijackPlacementRequest(coordinates)) return;
|
|
|
|
if (CurrentPermission.IsTile)
|
|
{
|
|
var gridIdOpt = coordinates.GetGridUid(EntityManager);
|
|
// If we have actually placed something on a valid grid...
|
|
if (gridIdOpt is EntityUid gridId && gridId.IsValid())
|
|
{
|
|
var grid = MapManager.GetGrid(gridId);
|
|
|
|
// no point changing the tile to the same thing.
|
|
if (grid.GetTileRef(coordinates).Tile.TypeId == CurrentPermission.TileType)
|
|
return;
|
|
}
|
|
|
|
foreach (var tileChange in _pendingTileChanges)
|
|
{
|
|
// if change already pending, ignore it
|
|
if (tileChange.Item1 == coordinates)
|
|
return;
|
|
}
|
|
|
|
var tuple = new Tuple<EntityCoordinates, TimeSpan>(coordinates, _time.RealTime + PendingTileTimeout);
|
|
_pendingTileChanges.Add(tuple);
|
|
}
|
|
|
|
var message = new MsgPlacement();
|
|
message.PlaceType = PlacementManagerMessage.RequestPlacement;
|
|
|
|
message.Align = CurrentMode.ModeName;
|
|
message.IsTile = CurrentPermission.IsTile;
|
|
|
|
if (CurrentPermission.IsTile)
|
|
message.TileType = CurrentPermission.TileType;
|
|
else
|
|
message.EntityTemplateName = CurrentPermission.EntityType;
|
|
|
|
// world x and y
|
|
message.EntityCoordinates = coordinates;
|
|
|
|
message.DirRcv = Direction;
|
|
|
|
_networkManager.ClientSendMessage(message);
|
|
}
|
|
|
|
public enum PlacementTypes : byte
|
|
{
|
|
None = 0,
|
|
Line = 1,
|
|
Grid = 2
|
|
}
|
|
}
|
|
}
|