mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
382 lines
12 KiB
C#
382 lines
12 KiB
C#
using SS14.Client.UserInterface.Controls;
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using SS14.Shared.Maths;
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using System;
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using SS14.Client.Interfaces.Graphics;
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using SS14.Shared.IoC;
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using SS14.Shared.Utility;
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namespace SS14.Client.UserInterface.CustomControls
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{
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[ControlWrap("res://Engine/Scenes/SS14Window/SS14Window.tscn")]
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public class SS14Window : Panel
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{
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public const string StyleClassWindowTitle = "windowTitle";
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[Dependency] private readonly IDisplayManager _displayManager;
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public SS14Window() : base()
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{
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}
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public SS14Window(string name) : base(name)
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{
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}
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[Flags]
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enum DragMode
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{
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None = 0,
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Move = 1,
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Top = 1 << 1,
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Bottom = 1 << 2,
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Left = 1 << 3,
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Right = 1 << 4,
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}
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protected override ResourcePath ScenePath => new ResourcePath("/Scenes/SS14Window/SS14Window.tscn");
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public Control Contents { get; private set; }
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private TextureButton CloseButton;
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private const int DRAG_MARGIN_SIZE = 7;
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// TODO: Unhardcode this header size.
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private const float HEADER_SIZE_Y = 25;
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protected virtual Vector2 ContentsMinimumSize => new Vector2(50, 50);
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protected override Vector2 CalculateMinimumSize()
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{
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var marginSize = new Vector2(Contents.MarginLeft - Contents.MarginRight,
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Contents.MarginTop - Contents.MarginBottom);
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return ContentsMinimumSize + marginSize;
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}
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private DragMode CurrentDrag = DragMode.None;
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private Vector2 DragOffsetTopLeft;
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private Vector2 DragOffsetBottomRight;
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/// <summary>
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/// If true, the window will simply be hidden if closed.
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/// If false, the window control will be disposed entirely.
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/// </summary>
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public bool HideOnClose { get; set; } = false;
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public bool Resizable { get; set; } = true;
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private Label TitleLabel => GetChild("Header").GetChild<Label>("Header Text");
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public string Title
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{
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get => TitleLabel.Text;
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set => TitleLabel.Text = value;
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}
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/// <summary>
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/// Invoked when the close button of this window is pressed.
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/// </summary>
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public event Action OnClose;
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// Drag resizing and moving code is mostly taken from Godot's WindowDialog.
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protected override void Initialize()
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{
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base.Initialize();
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IoCManager.InjectDependencies(this);
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var header = GetChild("Header");
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CloseButton = header.GetChild<TextureButton>("CloseButton");
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CloseButton.OnPressed += CloseButtonPressed;
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Contents = GetChild("Contents");
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TitleLabel.AddStyleClass(StyleClassWindowTitle);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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CloseButton.OnPressed -= CloseButtonPressed;
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}
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}
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private void CloseButtonPressed(BaseButton.ButtonEventArgs args)
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{
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Close();
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}
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public virtual void Close()
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{
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OnClose?.Invoke();
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if (HideOnClose)
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{
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Visible = false;
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}
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else
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{
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Dispose();
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}
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}
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protected internal override void MouseDown(GUIMouseButtonEventArgs args)
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{
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base.MouseDown(args);
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CurrentDrag = GetDragModeFor(args.RelativePosition);
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if (CurrentDrag != DragMode.None)
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{
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DragOffsetTopLeft = args.GlobalPosition - Position;
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DragOffsetBottomRight = Position + Size - args.GlobalPosition;
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}
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MoveToFront();
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}
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protected internal override void MouseUp(GUIMouseButtonEventArgs args)
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{
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base.MouseUp(args);
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DragOffsetTopLeft = DragOffsetBottomRight = Vector2.Zero;
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CurrentDrag = DragMode.None;
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// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
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UserInterfaceManager.Focused?.ReleaseFocus();
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}
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protected internal override void MouseMove(GUIMouseMoveEventArgs args)
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{
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base.MouseMove(args);
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if (CurrentDrag == DragMode.Move)
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{
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var globalPos = args.GlobalPosition;
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globalPos = Vector2.Clamp(globalPos, Vector2.Zero, _displayManager.ScreenSize);
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Position = globalPos - DragOffsetTopLeft;
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return;
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}
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if (!Resizable)
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{
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return;
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}
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if (CurrentDrag == DragMode.None)
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{
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var cursor = CursorShape.Arrow;
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var previewDragMode = GetDragModeFor(args.RelativePosition);
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switch (previewDragMode)
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{
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case DragMode.Top:
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case DragMode.Bottom:
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cursor = CursorShape.VSplit;
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break;
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case DragMode.Left:
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case DragMode.Right:
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cursor = CursorShape.HSplit;
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break;
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case DragMode.Bottom | DragMode.Left:
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case DragMode.Top | DragMode.Right:
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cursor = CursorShape.BDiagSize;
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break;
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case DragMode.Bottom | DragMode.Right:
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case DragMode.Top | DragMode.Left:
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cursor = CursorShape.FDiagSize;
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break;
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}
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DefaultCursorShape = cursor;
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}
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else
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{
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var top = Rect.Top;
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var bottom = Rect.Bottom;
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var left = Rect.Left;
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var right = Rect.Right;
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var minsize = CombinedMinimumSize;
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if ((CurrentDrag & DragMode.Top) == DragMode.Top)
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{
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var MaxY = bottom - minsize.Y;
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top = Math.Min(args.GlobalPosition.Y - DragOffsetTopLeft.Y, MaxY);
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}
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else if ((CurrentDrag & DragMode.Bottom) == DragMode.Bottom)
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{
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bottom = Math.Max(args.GlobalPosition.Y + DragOffsetBottomRight.Y, top + minsize.Y);
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}
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if ((CurrentDrag & DragMode.Left) == DragMode.Left)
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{
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var MaxX = right - minsize.X;
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left = Math.Min(args.GlobalPosition.X - DragOffsetTopLeft.X, MaxX);
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}
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else if ((CurrentDrag & DragMode.Right) == DragMode.Right)
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{
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right = Math.Max(args.GlobalPosition.X + DragOffsetBottomRight.X, left + minsize.X);
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}
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var rect = new UIBox2(left, top, right, bottom);
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Position = rect.TopLeft;
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Size = rect.Size;
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}
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}
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protected internal override void MouseExited()
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{
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if (Resizable && CurrentDrag == DragMode.None)
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{
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DefaultCursorShape = CursorShape.Arrow;
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}
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}
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private DragMode GetDragModeFor(Vector2 relativeMousePos)
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{
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var mode = DragMode.None;
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if (Resizable)
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{
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if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Top;
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}
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else if (relativeMousePos.Y > Size.Y - DRAG_MARGIN_SIZE)
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{
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mode = DragMode.Bottom;
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}
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if (relativeMousePos.X < DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Left;
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}
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else if (relativeMousePos.X > Size.X - DRAG_MARGIN_SIZE)
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{
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mode |= DragMode.Right;
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}
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}
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if (mode == DragMode.None && relativeMousePos.Y < HEADER_SIZE_Y)
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{
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mode = DragMode.Move;
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}
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return mode;
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}
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public void MoveToFront()
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{
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var root = UserInterfaceManager.WindowRoot;
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if (Parent != root)
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{
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throw new InvalidOperationException(
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"Window is not a child of the window root! You need to call AddToScreen first!");
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}
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if (GameController.OnGodot)
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{
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root.SceneControl.MoveChild(SceneControl, root.SceneControl.GetChildCount());
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}
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}
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public bool IsAtFront()
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{
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if (!GameController.OnGodot)
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{
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return false;
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}
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if (Parent != UserInterfaceManager.WindowRoot)
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{
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throw new InvalidOperationException(
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"Window is not a child of the window root! You need to call AddToScreen first!");
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}
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var siblings = Parent.SceneControl.GetChildren();
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var ourPos = SceneControl.GetPositionInParent();
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for (var i = ourPos + 1; i < siblings.Count; i++)
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{
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if (siblings[i] is Godot.Control control)
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{
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if (control.Visible)
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{
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// If we find a control after us that's visible, we're NOT in front.
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return false;
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}
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}
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}
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return true;
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}
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public void AddToScreen()
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{
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if (Parent != null)
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{
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Parent.RemoveChild(this);
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}
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UserInterfaceManager.WindowRoot.AddChild(this);
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}
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public void Open()
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{
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if (Parent != UserInterfaceManager.WindowRoot)
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{
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throw new InvalidOperationException(
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"Window is not a child of the window root! You need to call AddToScreen first!");
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}
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Visible = true;
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MoveToFront();
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}
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public void OpenCentered()
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{
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if (Parent != UserInterfaceManager.WindowRoot)
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{
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throw new InvalidOperationException(
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"Window is not a child of the window root! You need to call AddToScreen first!");
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}
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Position = (Parent.Size - Size) / 2;
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Open();
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}
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public void OpenToLeft()
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{
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if (Parent != UserInterfaceManager.WindowRoot)
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{
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throw new InvalidOperationException(
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"Window is not a child of the window root! You need to call AddToScreen first!");
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}
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Position = new Vector2(0, (Parent.Size.Y - Size.Y) / 2);
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}
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// Prevent window headers from getting off screen due to game window resizes.
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protected override void Update(ProcessFrameEventArgs args)
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{
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if (!GameController.OnGodot)
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{
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return;
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}
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var windowSize = _displayManager.ScreenSize;
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if (Position.Y > windowSize.Y)
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{
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Position = new Vector2(Position.X, windowSize.Y - HEADER_SIZE_Y);
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}
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if (Position.X > windowSize.X)
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{
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// 50 is arbitrary here. As long as it's bumped back into view.
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Position = new Vector2(windowSize.X - 50, Position.Y);
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}
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}
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}
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}
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