Files
RobustToolbox/SS14.Client/UserInterface/Controls/Button.cs
Pieter-Jan Briers d6625f9c6a Implement CSS-like stylesheets into GUI.
Label now reads properties from the CSS system.
2019-02-14 23:24:35 +01:00

259 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Client.Graphics.Drawing;
using SS14.Client.Utility;
using SS14.Shared.Maths;
using SS14.Shared.Utility;
namespace SS14.Client.UserInterface.Controls
{
[ControlWrap(typeof(Godot.Button))]
public class Button : BaseButton
{
private int? _textWidthCache;
public Button() : base()
{
}
public Button(string name) : base(name)
{
}
internal Button(Godot.Button button) : base(button)
{
}
private protected override Godot.Control SpawnSceneControl()
{
return new Godot.Button();
}
private AlignMode _textAlign;
public AlignMode TextAlign
{
get => GameController.OnGodot ? (AlignMode)SceneControl.Get("align") : _textAlign;
set
{
if (GameController.OnGodot)
{
SceneControl.Set("align", (Godot.Button.TextAlign) value);
}
else
{
_textAlign = value;
}
}
}
private bool _clipText;
public bool ClipText
{
get => GameController.OnGodot ? (bool)SceneControl.Get("clip_text") : _clipText;
set
{
if (GameController.OnGodot)
{
SceneControl.Set("clip_text", value);
}
else
{
_clipText = value;
}
}
}
private string _text;
public string Text
{
get => GameController.OnGodot ? (string)SceneControl.Get("text") : _text;
set
{
if (GameController.OnGodot)
{
SceneControl.Set("text", value);
}
else
{
_text = value;
_textWidthCache = null;
MinimumSizeChanged();
}
}
}
private Color? _fontColorOverride;
public Color? FontColorOverride
{
get => _fontColorOverride ?? GetColorOverride("font_color");
set => SetColorOverride("font_color", _fontColorOverride = value);
}
private Color? _fontColorDisabledOverride;
public Color? FontColorDisabledOverride
{
get => _fontColorDisabledOverride ?? GetColorOverride("font_color_disabled");
set => SetColorOverride("font_color_disabled", _fontColorDisabledOverride = value);
}
private Color? _fontColorHoverOverride;
public Color? FontColorHoverOverride
{
get => _fontColorHoverOverride ?? GetColorOverride("font_color_hover");
set => SetColorOverride("font_color_hover", _fontColorHoverOverride = value);
}
private Color? _fontColorPressedOverride;
public Color? FontColorPressedOverride
{
get => _fontColorPressedOverride ?? GetColorOverride("font_color_pressed");
set => SetColorOverride("font_color_pressed", _fontColorPressedOverride = value);
}
public enum AlignMode
{
Left = 0,
Center = 1,
Right = 2,
}
protected internal override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (GameController.OnGodot)
{
return;
}
var uiTheme = UserInterfaceManager.ThemeDefaults;
StyleBox style;
switch (DrawMode)
{
case DrawModeEnum.Normal:
style = uiTheme.ButtonStyleNormal;
break;
case DrawModeEnum.Pressed:
style = uiTheme.ButtonStylePressed;
break;
case DrawModeEnum.Disabled:
style = uiTheme.ButtonStyleDisabled;
break;
case DrawModeEnum.Hover:
style = uiTheme.ButtonStyleHovered;
break;
default:
throw new ArgumentOutOfRangeException();
}
var font = uiTheme.DefaultFont;
var drawBox = UIBox2.FromDimensions(Vector2.Zero, Size);
style.Draw(handle, drawBox);
if (_text == null)
{
return;
}
var width = _ensureWidthCache();
var contentBox = style.GetContentBox(drawBox);
int drawOffset;
switch (TextAlign)
{
case AlignMode.Left:
drawOffset = 0;
break;
case AlignMode.Center:
drawOffset = (int)(contentBox.Width - width) / 2;
break;
case AlignMode.Right:
drawOffset = (int)(contentBox.Width - width);
break;
default:
throw new ArgumentOutOfRangeException();
}
var baseLine = new Vector2i(drawOffset, (int)(contentBox.Height + font.Ascent)/2) + contentBox.TopLeft;
foreach (var chr in _text)
{
var advance = (int)font.DrawChar(handle, chr, baseLine, Color.White);
baseLine += new Vector2i(advance, 0);
}
}
protected override Vector2 CalculateMinimumSize()
{
if (GameController.OnGodot)
{
return base.CalculateMinimumSize();
}
var uiTheme = UserInterfaceManager.ThemeDefaults;
var style = uiTheme.ButtonStyleNormal;
var font = uiTheme.DefaultFont;
var fontHeight = font.Ascent;
var width = _ensureWidthCache();
return new Vector2(width, fontHeight) + style.MinimumSize;
}
private int _ensureWidthCache()
{
if (_textWidthCache.HasValue)
{
return _textWidthCache.Value;
}
if (_text == null)
{
_textWidthCache = 0;
return 0;
}
var uiTheme = UserInterfaceManager.ThemeDefaults;
var font = uiTheme.DefaultFont;
var textWidth = 0;
foreach (var chr in _text)
{
var metrics = font.GetCharMetrics(chr);
if (metrics == null)
{
continue;
}
textWidth += metrics.Value.Advance;
}
_textWidthCache = textWidth;
return textWidth;
}
private protected override void SetGodotProperty(string property, object value, GodotAssetScene context)
{
base.SetGodotProperty(property, value, context);
if (property == "text")
{
Text = (string) value;
}
if (property == "align")
{
TextAlign = (AlignMode) (long) value;
}
}
}
}