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* PVS is now aware of entity anchoring. Misc PVS perf improvements. * Fix master merge * Optimise chunks intersecting * Ensure anchored entity chunks are always sent * Remove silly pool by me * Hotfixes? * Chunk sending * Optimise assert * Assert updates * Remove AME debug * Fixes * Add back in including map eye * Update Robust.Server/GameStates/EntityViewCulling.cs Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Update Robust.Shared/Map/MapChunk.cs Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Acruid <shatter66@gmail.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>