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* Refactor entitylookups to be 30% more based * Refactor gucci * Done? * Fix most tests * nothing suss * Vera single-handedly saving shuttles * fex * Copy lookup from shuttles * sys * comp recursion
13 lines
275 B
C#
13 lines
275 B
C#
using Robust.Shared.Physics;
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namespace Robust.Shared.GameObjects
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{
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[RegisterComponent]
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public sealed class EntityLookupComponent : Component
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{
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public override string Name => "EntityLookup";
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internal DynamicTree<IEntity> Tree = default!;
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}
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}
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