mirror of
https://github.com/space-wizards/RobustToolbox.git
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* Added unit tests for the new anchor system design. * Amend ME! * SnapGridComponent now anchors the entity when added or removed. TransformComponent.Anchored properly replicates it's state to clients. * Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. Removed SnapGridPositionChangedEvent. Obsoleted SnapGridComponent. * Allows setting Transform.Anchored in prototypes. * Changing tile to empty under anchored ents unanchors them. * More unit testing. * Migrated transform gamestate tests to RobustServerSimulation. * Fixed nasty off-by-one error when sending a full server state. * Adds lifetime stages to Component. * More test fixing. * Review changes.
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects
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{
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#if DEBUG
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// If you wanna use these, add it to some random prototype.
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// I recommend the #1 mug:
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// 1. it doesn't spawn on the map (currently).
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// 2. it's at the top of the entity list (currently).
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// 3. it crashed the game before, it's iconic!
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/// <summary>
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/// Throws an exception in <see cref="OnAdd" />.
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/// </summary>
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public sealed class DebugExceptionOnAddComponent : Component
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{
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public override string Name => "DebugExceptionOnAdd";
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protected override void OnAdd() => throw new NotSupportedException();
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}
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/// <summary>
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/// Throws an exception in <see cref="Initialize" />.
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/// </summary>
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public sealed class DebugExceptionInitializeComponent : Component
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{
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public override string Name => "DebugExceptionInitialize";
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protected override void Initialize() => throw new NotSupportedException();
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}
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/// <summary>
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/// Throws an exception in <see cref="Startup" />.
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/// </summary>
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public sealed class DebugExceptionStartupComponent : Component
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{
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public override string Name => "DebugExceptionStartup";
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protected override void Startup() => throw new NotSupportedException();
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}
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#endif
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}
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