Files
RobustToolbox/Robust.Shared/GameObjects/Components/Collidable/CollisionChangeMessage.cs
T
AcruidandGitHub f7e8178736 Added new ComponentEvents system in IEventBus. (#1601)
* Added new ComponentEventBus, combined it with IEventBus.

* Removed all traces of IEntity from ComponentDependencies.
Removed IEntityManager dependency from ComponentManager.

* Added entity create/delete events to IEntityManager.

* ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class.

* Component events are now just overloads of entity events.

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs.

* Add a bool argument for if the message should be broadcast as well as directed.
Fix ordering and init issues of events in EntityManager.

* Changed names from Component/Entity events to Directed/Broadcast.

* Fix bugs and unit tests.
2021-03-09 11:02:24 -08:00

18 lines
442 B
C#

namespace Robust.Shared.GameObjects
{
public class CollisionChangeMessage : EntityEventArgs
{
public PhysicsComponent Body { get; }
public EntityUid Owner { get; }
public bool CanCollide { get; }
public CollisionChangeMessage(PhysicsComponent body, EntityUid owner, bool canCollide)
{
Body = body;
Owner = owner;
CanCollide = canCollide;
}
}
}