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* Added new ComponentEventBus, combined it with IEventBus. * Removed all traces of IEntity from ComponentDependencies. Removed IEntityManager dependency from ComponentManager. * Added entity create/delete events to IEntityManager. * ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class. * Component events are now just overloads of entity events. * Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs. * Add a bool argument for if the message should be broadcast as well as directed. Fix ordering and init issues of events in EntityManager. * Changed names from Component/Entity events to Directed/Broadcast. * Fix bugs and unit tests.
18 lines
442 B
C#
18 lines
442 B
C#
namespace Robust.Shared.GameObjects
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{
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public class CollisionChangeMessage : EntityEventArgs
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{
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public PhysicsComponent Body { get; }
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public EntityUid Owner { get; }
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public bool CanCollide { get; }
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public CollisionChangeMessage(PhysicsComponent body, EntityUid owner, bool canCollide)
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{
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Body = body;
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Owner = owner;
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CanCollide = canCollide;
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}
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}
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}
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