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64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using Robust.Shared.GameObjects;
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namespace Robust.Shared.Player;
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/// <summary>
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/// Event that gets raised when a player has been attached to an entity. This event is both raised directed at the
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/// entity and broadcast.
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/// </summary>
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public sealed class PlayerAttachedEvent : EntityEventArgs
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{
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public readonly EntityUid Entity;
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public readonly ICommonSession Player;
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public PlayerAttachedEvent(EntityUid entity, ICommonSession player)
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{
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Entity = entity;
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Player = player;
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}
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}
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/// <summary>
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/// Event that gets raised when a player has been detached from an entity. This event is both raised directed at the
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/// entity and broadcast.
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/// </summary>
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public sealed class PlayerDetachedEvent : EntityEventArgs
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{
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public readonly EntityUid Entity;
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public readonly ICommonSession Player;
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public PlayerDetachedEvent(EntityUid entity, ICommonSession player)
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{
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Entity = entity;
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Player = player;
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}
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}
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/// <summary>
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/// Variant of <see cref="PlayerAttachedEvent"/> that gets raised by the client when the local session gets attached to
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/// a new entity. This event will also get raised if the local session changes.
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/// </summary>
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public sealed class LocalPlayerAttachedEvent : EntityEventArgs
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{
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public readonly EntityUid Entity;
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public LocalPlayerAttachedEvent(EntityUid entity)
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{
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Entity = entity;
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}
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}
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/// <summary>
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/// Variant of <see cref="PlayerDetachedEvent"/> that gets raised by the client when the local session gets attached to
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/// a new entity. This event will also get raised if the local session changes.
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/// </summary>
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public sealed class LocalPlayerDetachedEvent : EntityEventArgs
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{
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public readonly EntityUid Entity;
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public LocalPlayerDetachedEvent(EntityUid entity)
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{
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Entity = entity;
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}
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}
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