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51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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namespace Robust.Shared.GameStates;
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public abstract class SharedPvsOverrideSystem : EntitySystem
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{
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/// <summary>
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/// Forces the entity, all of its parents, and all of its children to ignore normal PVS range limitations,
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/// causing them to always be sent to all clients.
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/// </summary>
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public virtual void AddGlobalOverride(EntityUid uid)
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{
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}
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/// <summary>
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/// Removes an entity from the global overrides.
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/// </summary>
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public virtual void RemoveGlobalOverride(EntityUid uid)
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{
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}
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/// <summary>
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/// Forces the entity, all of its parents, and all of its children to ignore normal PVS range limitations for a
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/// specific session.
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/// </summary>
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public virtual void AddSessionOverride(EntityUid uid, ICommonSession session)
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{
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}
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/// <summary>
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/// Removes an entity from a session's overrides.
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/// </summary>
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public virtual void RemoveSessionOverride(EntityUid uid, ICommonSession session)
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{
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}
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/// <summary>
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/// Forces the entity, all of its parents, and all of its children to ignore normal PVS range limitations,
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/// causing them to always be sent to all clients.
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/// </summary>
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public virtual void AddSessionOverrides(EntityUid uid, Filter filter)
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{
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}
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}
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