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* WiP property animations system * Use better lerp for Angle property animations. * Fix handling of offset in sprite component. * Allow animating some sprite layer properties. * Allow animating some Transform properties. Obviously not advisable for server entities, but great for client side entities! * Improve animation property interpolation handling. Added a "previous" mode. Made values that cannot be sanely interpolated fall back to this mode. * Improve some animation docs.
12 lines
353 B
C#
12 lines
353 B
C#
namespace Robust.Shared.Animations
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{
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/// <summary>
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/// Specifies that this object has special animation properties
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/// that are not able to be represented with <see cref="AnimatableAttribute"/>.
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/// </summary>
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public interface IAnimationProperties
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{
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void SetAnimatableProperty(string name, object value);
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}
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}
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