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17 lines
339 B
C#
17 lines
339 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.Upload;
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public interface IGamePrototypeLoadManager
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{
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public void Initialize();
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public void SendGamePrototype(string prototype);
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}
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[Serializable, NetSerializable]
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public sealed class ReplayPrototypeUploadMsg
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{
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public string PrototypeData = default!;
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}
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