Files
RobustToolbox/Robust.Shared/GameObjects/EntityManager.LifeCycle.cs
Leon Friedrich b15d960c69 Try improve RaiseEvent performance (#5925)
* IEventBus -> EventBus

* Fix CompIdx.RefArray

* IEntityManager -> EntityManager

* Remove double delegate

* Add GetNetCompEventHandlers()

* release notes & cleanup

* Make PVS use GetNetCompEventHandlers

* I love event bus tests

* also fix pvs pause test

* dont trimm

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 21:32:40 +11:00

102 lines
4.5 KiB
C#

using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects;
public partial class EntityManager
{
private static readonly ComponentAdd CompAddInstance = new();
private static readonly ComponentInit CompInitInstance = new();
private static readonly ComponentStartup CompStartupInstance = new();
private static readonly ComponentShutdown CompShutdownInstance = new();
private static readonly ComponentRemove CompRemoveInstance = new();
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.PreAdd" /> to <see cref="ComponentLifeStage.Added" />,
/// after raising a <see cref="ComponentAdd"/> event.
/// </summary>
internal void LifeAddToEntity<T>(EntityUid uid, T component, CompIdx idx) where T : IComponent
{
DebugTools.Assert(!_deleteSet.Contains(component));
DebugTools.Assert(component.LifeStage == ComponentLifeStage.PreAdd);
#pragma warning disable CS0618 // Type or member is obsolete
component.LifeStage = ComponentLifeStage.Adding;
component.CreationTick = CurrentTick;
// networked components are assumed to be dirty when added to entities. See also: ClearTicks()
component.LastModifiedTick = CurrentTick;
EventBusInternal.RaiseComponentEvent(uid, component, idx, CompAddInstance);
component.LifeStage = ComponentLifeStage.Added;
#pragma warning restore CS0618 // Type or member is obsolete
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Added" /> to <see cref="ComponentLifeStage.Initialized" />,
/// calling <see cref="Initialize" />.
/// </summary>
internal void LifeInitialize<T>(EntityUid uid, T component, CompIdx idx) where T : IComponent
{
DebugTools.Assert(!_deleteSet.Contains(component));
DebugTools.Assert(component.LifeStage == ComponentLifeStage.Added);
component.LifeStage = ComponentLifeStage.Initializing;
EventBusInternal.RaiseComponentEvent(uid, component, idx, CompInitInstance);
component.LifeStage = ComponentLifeStage.Initialized;
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Initialized" /> to
/// <see cref="ComponentLifeStage.Running" />, calling <see cref="Startup" />.
/// </summary>
internal void LifeStartup<T>(EntityUid uid, T component, CompIdx idx) where T : IComponent
{
DebugTools.Assert(!_deleteSet.Contains(component));
DebugTools.Assert(component.LifeStage == ComponentLifeStage.Initialized);
component.LifeStage = ComponentLifeStage.Starting;
EventBusInternal.RaiseComponentEvent(uid, component, idx, CompStartupInstance);
component.LifeStage = ComponentLifeStage.Running;
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Running" /> to <see cref="ComponentLifeStage.Stopped" />,
/// calling <see cref="Shutdown" />.
/// </summary>
/// <remarks>
/// Components are allowed to remove themselves in their own Startup function.
/// </remarks>
internal void LifeShutdown<T>(EntityUid uid, T component, CompIdx idx) where T : IComponent
{
DebugTools.Assert(component.LifeStage is >= ComponentLifeStage.Initializing and < ComponentLifeStage.Stopping);
if (component.LifeStage <= ComponentLifeStage.Initialized)
{
// Component was never started, no shutdown logic necessary. Simply mark it as stopped.
component.LifeStage = ComponentLifeStage.Stopped;
return;
}
component.LifeStage = ComponentLifeStage.Stopping;
EventBusInternal.RaiseComponentEvent(uid, component, idx, CompShutdownInstance);
component.LifeStage = ComponentLifeStage.Stopped;
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Stopped" /> to <see cref="ComponentLifeStage.Deleted" />,
/// calling <see cref="Component.OnRemove" />.
/// </summary>
internal void LifeRemoveFromEntity<T>(EntityUid uid, T component, CompIdx idx) where T : IComponent
{
// can be called at any time after PreAdd, including inside other life stage events.
DebugTools.Assert(component.LifeStage != ComponentLifeStage.PreAdd);
component.LifeStage = ComponentLifeStage.Removing;
EventBusInternal.RaiseComponentEvent(uid, component, idx, CompRemoveInstance);
component.LifeStage = ComponentLifeStage.Deleted;
}
internal virtual void SetLifeStage(MetaDataComponent meta, EntityLifeStage stage)
{
meta.EntityLifeStage = stage;
}
}