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39 lines
976 B
C#
39 lines
976 B
C#
namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// The life stages of an ECS Entity.
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/// </summary>
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public enum EntityLifeStage : byte
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{
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/// <summary>
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/// The entity has just been created, and needs to be initialized.
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/// </summary>
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PreInit = 0,
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/// <summary>
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/// The entity is currently being initialized.
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/// </summary>
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Initializing,
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/// <summary>
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/// The entity has been initialized.
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/// </summary>
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Initialized,
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/// <summary>
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/// The map this entity is on has been initialized, so this entity has been as well.
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/// </summary>
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MapInitialized,
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/// <summary>
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/// The entity is currently removing all of it's components and is about to be deleted.
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/// </summary>
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Terminating,
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/// <summary>
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/// The entity has been deleted.
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/// </summary>
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Deleted,
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}
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}
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