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16 lines
461 B
C#
16 lines
461 B
C#
using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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namespace Robust.Shared.GameObjects.Systems
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{
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public abstract class SharedInputSystem : EntitySystem
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{
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private readonly CommandBindRegistry _bindRegistry = new CommandBindRegistry();
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/// <summary>
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/// Holds the keyFunction -> handler bindings for the simulation.
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/// </summary>
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public ICommandBindRegistry BindRegistry => _bindRegistry;
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}
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}
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