Files
RobustToolbox/Robust.Server/Placement/PlacementManager.cs
2022-05-12 22:27:06 +10:00

352 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Network.Messages;
namespace Robust.Server.Placement
{
public sealed class PlacementManager : IPlacementManager
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IServerNetManager _networkManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IServerEntityManager _entityManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
//TO-DO: Expand for multiple permission per mob?
// Add support for multi-use placeables (tiles etc.).
public List<PlacementInformation> BuildPermissions { get; set; } = new();
//Holds build permissions for all mobs. A list of mobs and the objects they're allowed to request and how. One permission per mob.
public Func<MsgPlacement, bool>? AllowPlacementFunc { get; set; }
#region IPlacementManager Members
public void Initialize()
{
_networkManager.RegisterNetMessage<MsgPlacement>(HandleNetMessage);
}
/// <summary>
/// Handles placement related client messages.
/// </summary>
public void HandleNetMessage(MsgPlacement msg)
{
if (AllowPlacementFunc != null && !AllowPlacementFunc(msg))
{
return;
}
switch (msg.PlaceType)
{
case PlacementManagerMessage.StartPlacement:
break;
case PlacementManagerMessage.CancelPlacement:
break;
case PlacementManagerMessage.RequestPlacement:
HandlePlacementRequest(msg);
break;
case PlacementManagerMessage.RequestEntRemove:
HandleEntRemoveReq(msg.EntityUid);
break;
case PlacementManagerMessage.RequestRectRemove:
HandleRectRemoveReq(msg);
break;
}
}
public void HandlePlacementRequest(MsgPlacement msg)
{
var alignRcv = msg.Align;
var isTile = msg.IsTile;
ushort tileType = 0;
var entityTemplateName = "";
if (isTile) tileType = msg.TileType;
else entityTemplateName = msg.EntityTemplateName;
var dirRcv = msg.DirRcv;
var session = _playerManager.GetSessionByChannel(msg.MsgChannel);
var plyEntity = session.AttachedEntityTransform;
// Don't have an entity, don't get to place.
if (plyEntity == null)
return;
//TODO: Distance check, so you can't place things off of screen.
var coordinates = msg.EntityCoordinates;
if (!coordinates.IsValid(_entityManager))
{
Logger.WarningS("placement",
$"{session} tried to place {msg.ObjType} at invalid coordinate {coordinates}");
return;
}
/* TODO: Redesign permission system, or document what this is supposed to be doing
var permission = GetPermission(session.attachedEntity.Uid, alignRcv);
if (permission == null)
return;
if (permission.Uses > 0)
{
permission.Uses--;
if (permission.Uses <= 0)
{
BuildPermissions.Remove(permission);
SendPlacementCancel(session.attachedEntity);
}
}
else
{
BuildPermissions.Remove(permission);
SendPlacementCancel(session.attachedEntity);
return;
}
*/
if (!isTile)
{
var created = _entityManager.SpawnEntity(entityTemplateName, coordinates);
_entityManager.GetComponent<TransformComponent>(created).LocalRotation = dirRcv.ToAngle();
}
else
{
PlaceNewTile(tileType, coordinates);
}
}
private void PlaceNewTile(ushort tileType, EntityCoordinates coordinates)
{
var mapCoordinates = coordinates.ToMap(_entityManager);
if (mapCoordinates.MapId == MapId.Nullspace) return;
var gridCoordinate = coordinates.AlignWithClosestGridTile(entityManager: _entityManager, mapManager: _mapManager);
if (!gridCoordinate.IsValid(_entityManager)) return;
var closest = _mapManager.IsGrid(gridCoordinate.EntityId);
if (closest) // stick to existing grid
{
if (!_mapManager.TryGetGrid(gridCoordinate.EntityId, out var grid)) return;
grid.SetTile(gridCoordinate, new Tile(tileType));
}
else if (tileType != 0) // create a new grid
{
var newGrid = _mapManager.CreateGrid(mapCoordinates.MapId);
newGrid.WorldPosition = mapCoordinates.Position + (newGrid.TileSize / 2f); // assume bottom left tile origin
var tilePos = newGrid.WorldToTile(mapCoordinates.Position);
newGrid.SetTile(tilePos, new Tile(tileType));
}
}
private void HandleEntRemoveReq(EntityUid entityUid)
{
//TODO: Some form of admin check
if (_entityManager.EntityExists(entityUid))
_entityManager.DeleteEntity(entityUid);
}
private void HandleRectRemoveReq(MsgPlacement msg)
{
EntityCoordinates start = msg.EntityCoordinates;
Vector2 rectSize = msg.RectSize;
foreach (EntityUid entity in EntitySystem.Get<EntityLookupSystem>().GetEntitiesIntersecting(start.GetMapId(_entityManager),
new Box2(start.Position, start.Position + rectSize)))
{
if (_entityManager.Deleted(entity) || _entityManager.HasComponent<IMapGridComponent>(entity) || _entityManager.HasComponent<ActorComponent>(entity))
continue;
_entityManager.DeleteEntity(entity);
}
}
/// <summary>
/// Places mob in entity placement mode with given settings.
/// </summary>
public void SendPlacementBegin(EntityUid mob, int range, string objectType, string alignOption)
{
if (!_entityManager.TryGetComponent<ActorComponent?>(mob, out var actor))
return;
var playerConnection = actor.PlayerSession.ConnectedClient;
if (playerConnection == null)
return;
var message = new MsgPlacement();
message.PlaceType = PlacementManagerMessage.StartPlacement;
message.Range = range;
message.IsTile = false;
message.ObjType = objectType;
message.AlignOption = alignOption;
_networkManager.ServerSendMessage(message, playerConnection);
}
/// <summary>
/// Places mob in tile placement mode with given settings.
/// </summary>
public void SendPlacementBeginTile(EntityUid mob, int range, string tileType, string alignOption)
{
if (!_entityManager.TryGetComponent<ActorComponent?>(mob, out var actor))
return;
var playerConnection = actor.PlayerSession.ConnectedClient;
if (playerConnection == null)
return;
var message = new MsgPlacement();
message.PlaceType = PlacementManagerMessage.StartPlacement;
message.Range = range;
message.IsTile = true;
message.ObjType = tileType;
message.AlignOption = alignOption;
_networkManager.ServerSendMessage(message, playerConnection);
}
/// <summary>
/// Cancels object placement mode for given mob.
/// </summary>
public void SendPlacementCancel(EntityUid mob)
{
if (!_entityManager.TryGetComponent<ActorComponent?>(mob, out var actor))
return;
var playerConnection = actor.PlayerSession.ConnectedClient;
if (playerConnection == null)
return;
var message = new MsgPlacement();
message.PlaceType = PlacementManagerMessage.CancelPlacement;
_networkManager.ServerSendMessage(message, playerConnection);
}
/// <summary>
/// Gives Mob permission to place entity and places it in object placement mode.
/// </summary>
public void StartBuilding(EntityUid mob, int range, string objectType, string alignOption)
{
AssignBuildPermission(mob, range, objectType, alignOption);
SendPlacementBegin(mob, range, objectType, alignOption);
}
/// <summary>
/// Gives Mob permission to place tile and places it in object placement mode.
/// </summary>
public void StartBuildingTile(EntityUid mob, int range, string tileType, string alignOption)
{
AssignBuildPermission(mob, range, tileType, alignOption);
SendPlacementBeginTile(mob, range, tileType, alignOption);
}
/// <summary>
/// Revokes open placement Permission and cancels object placement mode.
/// </summary>
public void CancelBuilding(EntityUid mob)
{
RevokeAllBuildPermissions(mob);
SendPlacementCancel(mob);
}
/// <summary>
/// Gives a mob a permission to place a given Entity.
/// </summary>
public void AssignBuildPermission(EntityUid mob, int range, string objectType, string alignOption)
{
var newPermission = new PlacementInformation
{
MobUid = mob,
Range = range,
IsTile = false,
EntityType = objectType,
PlacementOption = alignOption
};
IEnumerable<PlacementInformation> mobPermissions = from PlacementInformation permission in BuildPermissions
where permission.MobUid == mob
select permission;
if (mobPermissions.Any()) //Already has one? Revoke the old one and add this one.
{
RevokeAllBuildPermissions(mob);
BuildPermissions.Add(newPermission);
}
else
{
BuildPermissions.Add(newPermission);
}
}
/// <summary>
/// Gives a mob a permission to place a given Tile.
/// </summary>
public void AssignBuildPermissionTile(EntityUid mob, int range, string tileType, string alignOption)
{
var newPermission = new PlacementInformation
{
MobUid = mob,
Range = range,
IsTile = true,
TileType = _tileDefinitionManager[tileType].TileId,
PlacementOption = alignOption
};
IEnumerable<PlacementInformation> mobPermissions = from PlacementInformation permission in BuildPermissions
where permission.MobUid == mob
select permission;
if (mobPermissions.Any()) //Already has one? Revoke the old one and add this one.
{
RevokeAllBuildPermissions(mob);
BuildPermissions.Add(newPermission);
}
else
{
BuildPermissions.Add(newPermission);
}
}
/// <summary>
/// Removes all building Permissions for given mob.
/// </summary>
public void RevokeAllBuildPermissions(EntityUid mob)
{
var mobPermissions = BuildPermissions
.Where(permission => permission.MobUid == mob)
.ToList();
if (mobPermissions.Count != 0)
BuildPermissions.RemoveAll(x => mobPermissions.Contains(x));
}
#endregion IPlacementManager Members
private PlacementInformation? GetPermission(EntityUid uid, string alignOpt)
{
foreach (var buildPermission in BuildPermissions)
{
if (buildPermission.MobUid == uid && buildPermission.PlacementOption == alignOpt)
{
return buildPermission;
}
}
return null;
}
}
}