mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
94 lines
2.7 KiB
C#
94 lines
2.7 KiB
C#
#nullable enable
|
|
|
|
using System.Numerics;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Robust.Shared.Graphics
|
|
{
|
|
/// <inheritdoc />
|
|
[Virtual]
|
|
public class Eye : IEye
|
|
{
|
|
private Vector2 _scale = Vector2.One / 2f;
|
|
private Angle _rotation = Angle.Zero;
|
|
private MapCoordinates _coords;
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool DrawFov { get; set; } = true;
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables]
|
|
public bool DrawLight { get; set; } = true;
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public virtual MapCoordinates Position
|
|
{
|
|
get => _coords;
|
|
internal set => _coords = value;
|
|
}
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 Offset { get; set; }
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Angle Rotation
|
|
{
|
|
get => _rotation;
|
|
set => _rotation = value;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 Zoom
|
|
{
|
|
get => new(1 / _scale.X, 1 / _scale.Y);
|
|
set => _scale = new Vector2(1 / value.X, 1 / value.Y);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 Scale
|
|
{
|
|
get => _scale;
|
|
set => _scale = value;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void GetViewMatrix(out Matrix3 viewMatrix, Vector2 renderScale)
|
|
{
|
|
viewMatrix = Matrix3.CreateInverseTransform(
|
|
_coords.Position.X + Offset.X,
|
|
_coords.Position.Y + Offset.Y,
|
|
(float)-Rotation.Theta,
|
|
1 / (_scale.X * renderScale.X),
|
|
1 / (_scale.Y * renderScale.Y));
|
|
}
|
|
|
|
public void GetViewMatrixNoOffset(out Matrix3 viewMatrix, Vector2 renderScale)
|
|
{
|
|
viewMatrix = Matrix3.CreateInverseTransform(
|
|
_coords.Position.X,
|
|
_coords.Position.Y,
|
|
(float)-Rotation.Theta,
|
|
1 / (_scale.X * renderScale.X),
|
|
1 / (_scale.Y * renderScale.Y));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void GetViewMatrixInv(out Matrix3 viewMatrixInv, Vector2 renderScale)
|
|
{
|
|
viewMatrixInv = Matrix3.CreateTransform(
|
|
_coords.Position.X + Offset.X,
|
|
_coords.Position.Y + Offset.Y,
|
|
(float)-Rotation.Theta,
|
|
1 / (_scale.X * renderScale.X),
|
|
1 / (_scale.Y * renderScale.Y));
|
|
}
|
|
}
|
|
}
|