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https://github.com/space-wizards/RobustToolbox.git
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Vector3, Vector4, Matrix4, and Quaternion are now gone. Use System.Numerics instead. This commit is just replacing usages, cleaning up using declarations, and moving over the (couple) helpers that are actually important.
83 lines
1.8 KiB
C#
83 lines
1.8 KiB
C#
using System.Numerics;
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using Robust.Shared.Audio.Components;
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using Robust.Shared.Maths;
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namespace Robust.Shared.Audio.Effects;
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/// <inheritdoc />
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internal sealed class DummyAudioEffect : IAudioEffect
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{
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public void Dispose()
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{
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}
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/// <inheritdoc />
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public float Density { get; set; }
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/// <inheritdoc />
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public float Diffusion { get; set; }
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/// <inheritdoc />
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public float Gain { get; set; }
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/// <inheritdoc />
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public float GainHF { get; set; }
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/// <inheritdoc />
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public float GainLF { get; set; }
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/// <inheritdoc />
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public float DecayTime { get; set; }
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/// <inheritdoc />
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public float DecayHFRatio { get; set; }
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/// <inheritdoc />
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public float DecayLFRatio { get; set; }
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/// <inheritdoc />
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public float ReflectionsGain { get; set; }
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/// <inheritdoc />
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public float ReflectionsDelay { get; set; }
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/// <inheritdoc />
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public Vector3 ReflectionsPan { get; set; }
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/// <inheritdoc />
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public float LateReverbGain { get; set; }
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/// <inheritdoc />
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public float LateReverbDelay { get; set; }
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/// <inheritdoc />
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public Vector3 LateReverbPan { get; set; }
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/// <inheritdoc />
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public float EchoTime { get; set; }
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/// <inheritdoc />
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public float EchoDepth { get; set; }
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/// <inheritdoc />
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public float ModulationTime { get; set; }
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/// <inheritdoc />
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public float ModulationDepth { get; set; }
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/// <inheritdoc />
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public float AirAbsorptionGainHF { get; set; }
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/// <inheritdoc />
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public float HFReference { get; set; }
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/// <inheritdoc />
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public float LFReference { get; set; }
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/// <inheritdoc />
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public float RoomRolloffFactor { get; set; }
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/// <inheritdoc />
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public int DecayHFLimit { get; set; }
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}
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