mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
419 lines
13 KiB
C#
419 lines
13 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Robust.Shared.GameObjects.Components.Transform;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.Interfaces.Timing;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Network.Messages;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Robust.Shared.GameObjects
|
|
{
|
|
/// <inheritdoc />
|
|
public abstract class EntityManager : IEntityManager
|
|
{
|
|
#region Dependencies
|
|
|
|
[Dependency]
|
|
#pragma warning disable 649
|
|
private readonly IEntityNetworkManager EntityNetworkManager;
|
|
|
|
[Dependency]
|
|
private readonly IPrototypeManager PrototypeManager;
|
|
|
|
[Dependency]
|
|
protected readonly IEntitySystemManager EntitySystemManager;
|
|
|
|
[Dependency]
|
|
private readonly IComponentFactory ComponentFactory;
|
|
|
|
[Dependency]
|
|
private readonly IComponentManager _componentManager;
|
|
|
|
[Dependency]
|
|
private readonly IGameTiming _gameTiming;
|
|
|
|
[Dependency] private readonly IMapManager _mapManager;
|
|
#pragma warning restore 649
|
|
|
|
#endregion Dependencies
|
|
|
|
/// <inheritdoc />
|
|
public GameTick CurrentTick => _gameTiming.CurTick;
|
|
|
|
/// <inheritdoc />
|
|
public IComponentManager ComponentManager => _componentManager;
|
|
|
|
/// <inheritdoc />
|
|
public IEntityNetworkManager EntityNetManager => EntityNetworkManager;
|
|
|
|
/// <summary>
|
|
/// All entities currently stored in the manager.
|
|
/// </summary>
|
|
protected readonly Dictionary<EntityUid, IEntity> Entities = new Dictionary<EntityUid, IEntity>();
|
|
|
|
/// <summary>
|
|
/// List of all entities, used for iteration.
|
|
/// </summary>
|
|
protected readonly List<Entity> _allEntities = new List<Entity>();
|
|
|
|
protected readonly Queue<IncomingEntityMessage> NetworkMessageBuffer = new Queue<IncomingEntityMessage>();
|
|
|
|
protected int NextUid = (int)EntityUid.FirstUid;
|
|
|
|
private readonly IEntityEventBus _eventBus = new EntityEventBus();
|
|
|
|
/// <inheritdoc />
|
|
public IEventBus EventBus => _eventBus;
|
|
|
|
public bool Started { get; protected set; }
|
|
|
|
public virtual void Initialize()
|
|
{
|
|
EntityNetworkManager.SetupNetworking();
|
|
_componentManager.ComponentRemoved += (sender, args) => _eventBus.UnsubscribeEvents(args.Component);
|
|
}
|
|
|
|
public virtual void Startup()
|
|
{
|
|
}
|
|
|
|
public virtual void Shutdown()
|
|
{
|
|
FlushEntities();
|
|
EntitySystemManager.Shutdown();
|
|
Started = false;
|
|
_componentManager.Clear();
|
|
}
|
|
|
|
public virtual void Update(float frameTime)
|
|
{
|
|
ProcessMessageBuffer();
|
|
EntitySystemManager.Update(frameTime);
|
|
_eventBus.ProcessEventQueue();
|
|
CullDeletedEntities();
|
|
}
|
|
|
|
public virtual void FrameUpdate(float frameTime)
|
|
{
|
|
EntitySystemManager.FrameUpdate(frameTime);
|
|
}
|
|
|
|
#region Entity Management
|
|
|
|
public abstract IEntity CreateEntityUninitialized(string prototypeName, GridCoordinates coordinates);
|
|
|
|
public abstract IEntity CreateEntityUninitialized(string prototypeName, MapCoordinates coordinates);
|
|
|
|
public abstract IEntity SpawnEntity(string protoName, GridCoordinates coordinates);
|
|
public abstract IEntity SpawnEntityNoMapInit(string protoName, GridCoordinates coordinates);
|
|
|
|
public abstract IEntity SpawnEntityAt(string entityType, GridCoordinates coordinates);
|
|
|
|
public IEntity SpawnEntityAt(string entityType, MapCoordinates coordinates)
|
|
{
|
|
var grid = _mapManager.FindGridAt(coordinates);
|
|
var gridCoords = new GridCoordinates(grid.WorldToLocal(coordinates.Position), grid);
|
|
|
|
return SpawnEntityAt(entityType, gridCoords);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns an entity by id
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <returns>Entity or null if entity id doesn't exist</returns>
|
|
public IEntity GetEntity(EntityUid uid)
|
|
{
|
|
return Entities[uid];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to get an entity, returning whether or not an entity was gotten.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="entity">The requested entity or null if the entity couldn't be found.</param>
|
|
/// <returns>True if a value was returned, false otherwise.</returns>
|
|
public bool TryGetEntity(EntityUid uid, out IEntity entity)
|
|
{
|
|
if (Entities.TryGetValue(uid, out entity) && !entity.Deleted)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// entity might get assigned if it's deleted but still found,
|
|
// prevent somebody from being "smart".
|
|
entity = null;
|
|
return false;
|
|
}
|
|
|
|
public IEnumerable<IEntity> GetEntities(IEntityQuery query)
|
|
{
|
|
return query.Match(this);
|
|
}
|
|
|
|
public IEnumerable<IEntity> GetEntitiesAt(Vector2 position)
|
|
{
|
|
foreach (var entity in GetEntities())
|
|
{
|
|
var transform = entity.Transform;
|
|
if (FloatMath.CloseTo(transform.GridPosition.X, position.X) && FloatMath.CloseTo(transform.GridPosition.Y, position.Y))
|
|
{
|
|
yield return entity;
|
|
}
|
|
}
|
|
}
|
|
|
|
public IEnumerable<IEntity> GetEntities()
|
|
{
|
|
// Manual index loop to allow adding to the list while iterating.
|
|
// ReSharper disable once ForCanBeConvertedToForeach
|
|
// ReSharper disable once LoopCanBeConvertedToQuery
|
|
for (var i = 0; i < _allEntities.Count; i++)
|
|
{
|
|
var entity = _allEntities[i];
|
|
if (entity.Deleted)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
yield return entity;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shuts-down and removes given Entity. This is also broadcast to all clients.
|
|
/// </summary>
|
|
/// <param name="e">Entity to remove</param>
|
|
public virtual void DeleteEntity(IEntity e)
|
|
{
|
|
e.Shutdown();
|
|
}
|
|
|
|
public void DeleteEntity(EntityUid uid)
|
|
{
|
|
if (TryGetEntity(uid, out var entity))
|
|
{
|
|
DeleteEntity(entity);
|
|
}
|
|
}
|
|
|
|
public bool EntityExists(EntityUid uid)
|
|
{
|
|
return TryGetEntity(uid, out var _);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disposes all entities and clears all lists.
|
|
/// </summary>
|
|
public void FlushEntities()
|
|
{
|
|
foreach (IEntity e in GetEntities())
|
|
{
|
|
e.Shutdown();
|
|
}
|
|
|
|
CullDeletedEntities();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allocates an entity and stores it but does not load components or do initialization.
|
|
/// </summary>
|
|
private protected Entity AllocEntity(string prototypeName, EntityUid? uid = null)
|
|
{
|
|
var entity = AllocEntity(uid);
|
|
|
|
if (String.IsNullOrWhiteSpace(prototypeName))
|
|
return entity;
|
|
|
|
var prototype = PrototypeManager.Index<EntityPrototype>(prototypeName);
|
|
entity.Prototype = prototype;
|
|
|
|
return entity;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allocates an entity and stores it but does not load components or do initialization.
|
|
/// </summary>
|
|
private protected Entity AllocEntity(EntityUid? uid = null)
|
|
{
|
|
if (uid == null)
|
|
{
|
|
uid = new EntityUid(NextUid++);
|
|
}
|
|
|
|
if (EntityExists(uid.Value))
|
|
{
|
|
throw new InvalidOperationException($"UID already taken: {uid}");
|
|
}
|
|
|
|
var entity = new Entity();
|
|
|
|
entity.SetManagers(this);
|
|
entity.SetUid(uid.Value);
|
|
|
|
// allocate the required MetaDataComponent
|
|
_componentManager.AddComponent<MetaDataComponent>(entity);
|
|
|
|
// allocate the required TransformComponent
|
|
_componentManager.AddComponent<TransformComponent>(entity);
|
|
|
|
Entities[entity.Uid] = entity;
|
|
_allEntities.Add(entity);
|
|
|
|
return entity;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allocates an entity and loads components but does not do initialization.
|
|
/// </summary>
|
|
private protected Entity CreateEntity(string prototypeName, EntityUid? uid = null)
|
|
{
|
|
if (prototypeName == null)
|
|
return AllocEntity(uid);
|
|
|
|
var entity = AllocEntity(prototypeName, uid);
|
|
EntityPrototype.LoadEntity(entity.Prototype, entity, ComponentFactory, null);
|
|
return entity;
|
|
}
|
|
|
|
private protected void LoadEntity(Entity entity, IEntityLoadContext context)
|
|
{
|
|
EntityPrototype.LoadEntity(entity.Prototype, entity, ComponentFactory, context);
|
|
}
|
|
|
|
private protected static void InitializeAndStartEntity(Entity entity)
|
|
{
|
|
InitializeEntity(entity);
|
|
StartEntity(entity);
|
|
}
|
|
|
|
private protected static void InitializeEntity(Entity entity)
|
|
{
|
|
entity.InitializeComponents();
|
|
}
|
|
|
|
private protected static void StartEntity(Entity entity)
|
|
{
|
|
entity.StartAllComponents();
|
|
}
|
|
|
|
private void CullDeletedEntities()
|
|
{
|
|
// Culling happens in updates.
|
|
// It doesn't matter because to-be culled entities can't be accessed.
|
|
// This should prevent most cases of "somebody is iterating while we're removing things"
|
|
for (var i = 0; i < _allEntities.Count; i++)
|
|
{
|
|
var entity = _allEntities[i];
|
|
if (!entity.Deleted)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_allEntities.RemoveSwap(i);
|
|
Entities.Remove(entity.Uid);
|
|
|
|
// Process the one we just swapped next.
|
|
i--;
|
|
}
|
|
}
|
|
|
|
#endregion Entity Management
|
|
|
|
#region message processing
|
|
|
|
/// <inheritdoc />
|
|
public void HandleEntityNetworkMessage(MsgEntity msg)
|
|
{
|
|
var incomingEntity = new IncomingEntityMessage(msg);
|
|
|
|
if (!Started)
|
|
{
|
|
if (incomingEntity.Message.Type != EntityMessageType.Error) NetworkMessageBuffer.Enqueue(incomingEntity);
|
|
return;
|
|
}
|
|
|
|
if (!Entities.TryGetValue(incomingEntity.Message.EntityUid, out var entity))
|
|
NetworkMessageBuffer.Enqueue(incomingEntity);
|
|
else
|
|
ProcessEntityMessage(incomingEntity.Message);
|
|
}
|
|
|
|
private void ProcessMessageBuffer()
|
|
{
|
|
if (!Started) return;
|
|
|
|
if (NetworkMessageBuffer.Count == 0) return;
|
|
|
|
var misses = new List<IncomingEntityMessage>();
|
|
|
|
while (NetworkMessageBuffer.Count != 0)
|
|
{
|
|
var incomingEntity = NetworkMessageBuffer.Dequeue();
|
|
if (!Entities.TryGetValue(incomingEntity.Message.EntityUid, out var entity))
|
|
{
|
|
incomingEntity.LastProcessingAttempt = DateTime.Now;
|
|
if ((incomingEntity.LastProcessingAttempt - incomingEntity.ReceivedTime).TotalSeconds > incomingEntity.Expires)
|
|
misses.Add(incomingEntity);
|
|
}
|
|
else
|
|
{
|
|
ProcessEntityMessage(incomingEntity.Message);
|
|
}
|
|
}
|
|
|
|
foreach (var miss in misses)
|
|
{
|
|
NetworkMessageBuffer.Enqueue(miss);
|
|
}
|
|
}
|
|
|
|
private void ProcessEntityMessage(MsgEntity msgEntity)
|
|
{
|
|
switch (msgEntity.Type)
|
|
{
|
|
case EntityMessageType.ComponentMessage:
|
|
DispatchComponentMessage(msgEntity);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void DispatchComponentMessage(MsgEntity msgEntity)
|
|
{
|
|
var compMsg = msgEntity.ComponentMessage;
|
|
var compChannel = msgEntity.MsgChannel;
|
|
compMsg.Remote = true;
|
|
|
|
var uid = msgEntity.EntityUid;
|
|
if (compMsg.Directed)
|
|
{
|
|
if (_componentManager.TryGetComponent(uid, msgEntity.NetId, out var component))
|
|
component.HandleMessage(compMsg, compChannel);
|
|
}
|
|
else
|
|
{
|
|
foreach (var component in _componentManager.GetComponents(uid))
|
|
{
|
|
component.HandleMessage(compMsg, compChannel);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion message processing
|
|
}
|
|
|
|
public enum EntityMessageType
|
|
{
|
|
Error = 0,
|
|
ComponentMessage,
|
|
EntityMessage,
|
|
SystemMessage
|
|
}
|
|
}
|