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* Added a new special MetaDataComponent to store entity data that isn't specific to a component. * Adds ExposeData to MetaDataComponent. Name of the entity now defaults to the prototype name. * EntityStates changed so that the list of networked components is not sent every tick for a modified entity. * Code cleanup & doc comments. * MetaDataComponent Name and Description are taken from the prototype before storing them in the component. * Adds the EntityState serializer benchmark. This isn't a test, but is really useful. * Redesigned the logic in ServerGameStateManager. * Adds MetaDataComponent registration to the UnitTesting project.