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* RobustToolbox side of Redial API. Please be aware that as far as I know testing this code is nigh-impossible until it ships. * a smidge of paranoia * paranoia on the paranoia please
20 lines
847 B
C#
20 lines
847 B
C#
namespace Robust.Client;
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public interface IGameController
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{
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InitialLaunchState LaunchState { get; }
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void Shutdown(string? reason=null);
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/// <summary>
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/// Try to cause the launcher to either reconnect to the same server or connect to a new server.
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/// *The engine will shutdown on success.*
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/// Will throw an exception if contacting the launcher failed (success indicates it is now the launcher's responsibility).
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/// To redial the same server, retrieve the server's address from `LaunchState.Ss14Address`.
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/// </summary>
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/// <param name="address">The server address, such as "ss14://localhost:1212/".</param>
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/// <param name="text">Informational text on the cause of the reconnect. Empty or null gives a default reason.</param>
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void Redial(string address, string? text = null);
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}
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