Files
RobustToolbox/Robust.Shared/Containers/ContainerContentsModifiedMessage.cs
2021-05-13 02:24:35 +02:00

41 lines
1.4 KiB
C#

using System;
using Robust.Shared.GameObjects;
namespace Robust.Shared.Containers
{
/// <summary>
/// The contents of this container have been changed.
/// </summary>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
public class ContainerContentsModifiedMessage : ComponentMessage
{
/// <summary>
/// Container whose contents were modified.
/// </summary>
public IContainer Container { get; }
/// <summary>
/// Entity that was added or removed from the container.
/// </summary>
public IEntity Entity { get; }
/// <summary>
/// If true, the entity was removed. If false, it was added to the container.
/// </summary>
public bool Removed { get; }
/// <summary>
/// Constructs a new instance of <see cref="ContainerContentsModifiedMessage"/>.
/// </summary>
/// <param name="container">Container whose contents were modified.</param>
/// <param name="entity">Entity that was added or removed in the container.</param>
/// <param name="removed">If true, the entity was removed. If false, it was added to the container.</param>
public ContainerContentsModifiedMessage(IContainer container, IEntity entity, bool removed)
{
Container = container;
Entity = entity;
Removed = removed;
}
}
}