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* Engine pool manager * Move documentation * Move namespace * Move TestMapData to engine * Option to prevent loading test assembly * release notes * Rename to avoid conflicts
24 lines
696 B
C#
24 lines
696 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Robust.UnitTesting.Pool;
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/// <summary>
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/// Simple data class that stored information about a map being used by a test.
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/// </summary>
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public sealed class TestMapData
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{
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public EntityUid MapUid { get; set; }
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public Entity<MapGridComponent> Grid;
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public MapId MapId;
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public EntityCoordinates GridCoords { get; set; }
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public MapCoordinates MapCoords { get; set; }
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public TileRef Tile { get; set; }
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// Client-side uids
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public EntityUid CMapUid { get; set; }
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public EntityUid CGridUid { get; set; }
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public EntityCoordinates CGridCoords { get; set; }
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}
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