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* Engine pool manager * Move documentation * Move namespace * Move TestMapData to engine * Option to prevent loading test assembly * release notes * Rename to avoid conflicts
96 lines
3.2 KiB
C#
96 lines
3.2 KiB
C#
using System;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Robust.UnitTesting.Pool;
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/// <summary>
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/// Settings for a server-client pair. These settings may change over a pair's lifetime.
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/// The pool manager handles fetching pairs with a given setting, including applying new settings to re-used pairs.
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/// </summary>
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[Virtual]
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public class PairSettings
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{
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/// <summary>
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/// Set to true if the test will ruin the server/client pair.
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/// </summary>
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public virtual bool Destructive { get; init; }
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/// <summary>
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/// Set to true if the given server/client pair should be created fresh.
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/// </summary>
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public virtual bool Fresh { get; init; }
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/// <summary>
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/// Set to true if the given server/client pair should be connected from each other.
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/// Defaults to disconnected as it makes dirty recycling slightly faster.
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/// </summary>
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public virtual bool Connected { get; init; }
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/// <summary>
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/// This will return a server-client pair that has not loaded test prototypes.
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/// Try avoiding this whenever possible, as this will always create & destroy a new pair.
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/// Use <see cref="RobustTestPair.IsTestPrototype(EntityPrototype)"/> if you need to
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/// exclude test prototypes.
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/// </summary>
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public virtual bool NoLoadTestPrototypes { get; init; }
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/// <summary>
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/// Set this to true to disable the NetInterp CVar on the given server/client pair
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/// </summary>
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public virtual bool DisableInterpolate { get; init; }
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/// <summary>
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/// Set this to true to always clean up the server/client pair before giving it to another borrower
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/// </summary>
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public virtual bool Dirty { get; init; }
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/// <summary>
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/// Overrides the test name detection, and uses this in the test history instead
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/// </summary>
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public virtual string? TestName { get; set; }
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/// <summary>
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/// If set, this will be used to call <see cref="IRobustRandom.SetSeed"/>
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/// </summary>
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public virtual int? ServerSeed { get; set; }
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/// <summary>
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/// If set, this will be used to call <see cref="IRobustRandom.SetSeed"/>
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/// </summary>
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public virtual int? ClientSeed { get; set; }
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#region Inferred Properties
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/// <summary>
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/// If the returned pair must not be reused
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/// </summary>
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public virtual bool MustNotBeReused => Destructive || NoLoadTestPrototypes;
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/// <summary>
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/// If the given pair must be brand new
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/// </summary>
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public virtual bool MustBeNew => Fresh || NoLoadTestPrototypes;
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#endregion
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/// <summary>
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/// Tries to guess if we can skip recycling the server/client pair.
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/// </summary>
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/// <param name="nextSettings">The next set of settings the old pair will be set to</param>
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/// <returns>If we can skip cleaning it up</returns>
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public virtual bool CanFastRecycle(PairSettings nextSettings)
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{
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if (MustNotBeReused)
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throw new InvalidOperationException("Attempting to recycle a non-reusable test.");
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if (nextSettings.MustBeNew)
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throw new InvalidOperationException("Attempting to recycle a test while requesting a fresh test.");
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if (Dirty)
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return false;
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return Connected == nextSettings.Connected;
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}
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}
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