Files
RobustToolbox/Robust.Shared/GameObjects/IMapInit.cs
Leon Friedrich b15d960c69 Try improve RaiseEvent performance (#5925)
* IEventBus -> EventBus

* Fix CompIdx.RefArray

* IEntityManager -> EntityManager

* Remove double delegate

* Add GetNetCompEventHandlers()

* release notes & cleanup

* Make PVS use GetNetCompEventHandlers

* I love event bus tests

* also fix pvs pause test

* dont trimm

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Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-11-13 21:32:40 +11:00

11 lines
254 B
C#

namespace Robust.Shared.GameObjects
{
/// <summary>
/// Raised directed on an entity when the map is initialized.
/// </summary>
[ComponentEvent(Exclusive = false)]
public sealed class MapInitEvent : EntityEventArgs
{
}
}