Files
RobustToolbox/Robust.Shared/GameObjects/Components/Transform/SnapGridComponent.cs
T
80f9f24243 Serialization v3 aka constant suffering (#1606)
* oops

* fixes serialization il

* copytest

* typo & misc fixes

* 139 moment

* boxing

* mesa dum

* stuff

* goodbye bad friend

* last commit before the big (4) rewrite

* adds datanodes

* kills yamlobjserializer in favor of the new system

* adds more serializers, actually implements them & removes most of the last of the old system

* changed yamlfieldattribute namespace

* adds back iselfserialize

* refactors consts&flags

* renames everything to data(field/definition)

* adds afterserialization

* help

* dataclassgen

* fuggen help me mannen

* Fix most errors on content

* Fix engine errors except map loader

* maploader & misc fix

* misc fixes

* thing

* help

* refactors datanodes

* help me mannen

* Separate ITypeSerializer into reader and writer

* Convert all type serializers

* priority

* adds alot

* il fixes

* adds robustgen

* argh

* adds array & enum serialization

* fixes dataclasses

* adds vec2i / misc fixes

* fixes inheritance

* a very notcursed todo

* fixes some custom dataclasses

* push dis

* Remove data classes

* boutta box

* yes

* Add angle and regex serializer tests

* Make TypeSerializerTest abstract

* sets up ioc etc

* remove pushinheritance

* fixes

* Merge fixes, fix yaml hot reloading

* General fixes2

* Make enum serialization ignore case

* Fix the tag not being copied in data nodes

* Fix not properly serializing flag enums

* Fix component serialization on startup

* Implement ValueDataNode ToString

* Serialization IL fixes, fix return and string equality

* Remove async from prototype manager

* Make serializing unsupported node as enum exception more descriptive

* Fix serv3 tryread casting to serializer instead of reader

* Add constructor for invalid node type exception

* Temporary fix for SERV3: Turn populate delegate into regular code

* Fix not copying the data of non primitive types

* Fix not using the data definition found in copying

* Make ISerializationHooks require explicit implementations

* Add test for serialization inheritance

* Improve IsOverridenIn method

* Fix error message when a data definition is null

* Add method to cast a read value in Serv3Manager

* Rename IServ3Manager to ISerializationManager

* Rename usages of serv3manager, add generic copy method

* Fix IL copy method lookup

* Rename old usages of serv3manager

* Add ITypeCopier

* resistance is futile

* we will conquer this codebase

* Add copy method to all serializers

* Make primitive mismatch error message more descriptive

* bing bong im going to freacking heck

* oopsie moment

* hello are you interested in my wares

* does generic serializers under new architecture

* Convert every non generic serializer to the new format, general fixes

* Update usgaes of generic serializers, cleanup

* does some pushinheritance logic

* finishes pushinheritance FRAMEWORK

* shed

* Add box2, color and component registry serializer tests

* Create more deserialized types and store prototypes with their deserialized results

* Fixes and serializer updates

* Add serialization manager extensions

* adds pushinheritance

* Update all prototypes to have a parent and have consistent id/parent properties

* Fix grammar component serialization

* Add generic serializer tests

* thonk

* Add array serializer test

* Replace logger warning calls with exceptions

* fixes

* Move redundant methods to serialization manager extensions, cleanup

* Add array serialization

* fixes context

* more fixes

* argh

* inheritance

* this should do it

* fixes

* adds copiers & fixes some stuff

* copiers use context v1

* finishing copy context

* more context fixes

* Test fixes

* funky maps

* Fix server user interface component serialization

* Fix value tuple serialization

* Add copying for value types and arrays. Fix copy internal for primitives, enums and strings

* fixes

* fixes more stuff

* yes

* Make abstract/interface skips debugs instead of warnings

* Fix typo

* Make some dictionaries readonly

* Add checks for the serialization manager initializing and already being initialized

* Add base type required and usage for MeansDataDefinition and ImplicitDataDefinitionForInheritorsAttribute

* copy by ref

* Fix exception wording

* Update data field required summary with the new forbidden docs

* Use extension in map loader

* wanna erp

* Change serializing to not use il temporarily

* Make writing work with nullable types

* pushing

* check

* cuddling slaps HARD

* Add serialization priority test

* important fix

* a serialization thing

* serializer moment

* Add validation for some type serializers

* adds context

* moar context

* fixes

* Do the thing for appearance

* yoo lmao

* push haha pp

* Temporarily make copy delegate regular c# code

* Create deserialized component registry to handle not inheriting conflicting references

* YAML LINTER BABY

* ayes

* Fix sprite component norot not being default true like in latest master

* Remove redundant todos

* Add summary doc to every ISerializationManager method

* icon fixes

* Add skip hook argument to readers and copiers

* Merge fixes

* Fix ordering of arguments in read and copy reflection call

* Fix user interface components deserialization

* pew pew

* i am going to HECK

* Add MustUseReturnValue to copy-over methods

* Make serialization log calls use the same sawmill

* gamin

* Fix doc errors in ISerializationManager.cs

* goodbye brave soldier

* fixes

* WIP merge fixes and entity serialization

* aaaaaaaaaaaaaaa

* aaaaaaaaaaaaaaa

* adds inheritancebehaviour

* test/datafield fixes

* forgot that one

* adds more verbose validation

* This fixes the YAML hot reloading

* Replace yield break with Enumerable.Empty

* adds copiers

* aaaaaaaaaaaaa

* array fix
priority fix
misc fixes

* fix(?)

* fix.

* funny map serialization (wip)

* funny map serialization (wip)

* Add TODO

* adds proper info the validation

* Make yaml linter 5 times faster (~80% less execution time)

* Improves the error message for missing fields in the linter

* Include component name in unknown component type error node

* adds alwaysrelevant usa

* fixes mapsaving

* moved surpressor to analyzers proj

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 2ee4cc2c26.

* Add serialization to RobustServerSimulation and mock reflection methods
Fixes container tests

* Fix nullability warnings

* Improve yaml linter message feedback

* oops moment

* Add IEquatable, IComparable, ToString and operators to DataPosition
Rename it to NodeMark
Make it a readonly struct

* Remove try catch from enum parsing

* Make dependency management in serialization less bad

* Make dependencies an argument instead of a property on the serialization manager

* Clean up type serializers

* Improve validation messages and resourc epath checking

* Fix sprite error message

* reached perfection

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-04 15:59:14 -08:00

206 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Makes it possible to look this entity up with the snap grid.
/// </summary>
public class SnapGridComponent : Component, IComponentDebug
{
public const string LogCategory = "go.comp.snapgrid";
public sealed override string Name => "SnapGrid";
private bool IsSet;
[DataField("offset")]
private SnapGridOffset _offset = SnapGridOffset.Center;
[Dependency] private readonly IMapManager _mapManager = default!;
public event Action? OnPositionChanged;
private GridId _lastGrid;
public Vector2i Position { get; private set; }
public SnapGridOffset Offset => _offset;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
UpdatePosition();
}
/// <inheritdoc />
protected override void Shutdown()
{
base.Shutdown();
if (IsSet)
{
if (_mapManager.TryGetGrid(_lastGrid, out var grid))
{
grid.RemoveFromSnapGridCell(Position, Offset, this);
return;
}
IsSet = false;
}
}
/// <summary>
/// Returns an enumerable over all the entities which are one tile over in a certain direction.
/// </summary>
public IEnumerable<IEntity> GetInDir(Direction dir)
{
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
return Enumerable.Empty<IEntity>();
var pos = SnapGridPosAt(dir);
return grid.GetSnapGridCell(pos, Offset).Select(s => s.Owner);
}
[Pure]
public IEnumerable<IEntity> GetOffset(Vector2i offset)
{
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
return Enumerable.Empty<IEntity>();
var pos = Position + offset;
return grid.GetSnapGridCell(pos, Offset).Select(s => s.Owner);
}
public IEnumerable<IEntity> GetLocal()
{
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
return Enumerable.Empty<IEntity>();
return grid.GetSnapGridCell(Position, Offset).Select(s => s.Owner);
}
public string GetDebugString()
{
return $"ofs/pos: {Offset}/{Position}";
}
public EntityCoordinates DirectionToGrid(Direction direction)
{
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
return Owner.Transform.Coordinates.Offset(direction.ToVec());
var coords = grid.GridTileToLocal(SnapGridPosAt(direction));
return coords;
}
Vector2i SnapGridPosAt(Direction dir, int dist = 1)
{
switch (dir)
{
case Direction.East:
return Position + new Vector2i(dist, 0);
case Direction.SouthEast:
return Position + new Vector2i(dist, -dist);
case Direction.South:
return Position + new Vector2i(0, -dist);
case Direction.SouthWest:
return Position + new Vector2i(-dist, -dist);
case Direction.West:
return Position + new Vector2i(-dist, 0);
case Direction.NorthWest:
return Position + new Vector2i(-dist, dist);
case Direction.North:
return Position + new Vector2i(0, dist);
case Direction.NorthEast:
return Position + new Vector2i(dist, dist);
default:
throw new NotImplementedException();
}
}
public IEnumerable<SnapGridComponent> GetCardinalNeighborCells()
{
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
yield break;
foreach (var cell in grid.GetSnapGridCell(Position, Offset))
yield return cell;
foreach (var cell in grid.GetSnapGridCell(Position + new Vector2i(0, 1), Offset))
yield return cell;
foreach (var cell in grid.GetSnapGridCell(Position + new Vector2i(0, -1), Offset))
yield return cell;
foreach (var cell in grid.GetSnapGridCell(Position + new Vector2i(1, 0), Offset))
yield return cell;
foreach (var cell in grid.GetSnapGridCell(Position + new Vector2i(-1, 0), Offset))
yield return cell;
}
public IEnumerable<SnapGridComponent> GetCellsInSquareArea(int n = 1)
{
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
yield break;
for (var y = -n; y <= n; ++y)
for (var x = -n; x <= n; ++x)
{
foreach (var cell in grid.GetSnapGridCell(Position + new Vector2i(x, y), Offset))
yield return cell;
}
}
internal void UpdatePosition()
{
if (IsSet)
{
if (!_mapManager.TryGetGrid(_lastGrid, out var lastGrid))
{
Logger.WarningS(LogCategory, "Entity {0} snapgrid didn't find grid {1}. Race condition?", Owner.Uid, Owner.Transform.GridID);
return;
}
lastGrid.RemoveFromSnapGridCell(Position, Offset, this);
}
if (!_mapManager.TryGetGrid(Owner.Transform.GridID, out var grid))
{
// Either a race condition, or we're not on any grids.
return;
}
IsSet = true;
var oldPos = Position;
Position = grid.SnapGridCellFor(Owner.Transform.Coordinates, Offset);
_lastGrid = Owner.Transform.GridID;
grid.AddToSnapGridCell(Position, Offset, this);
if (oldPos != Position)
{
OnPositionChanged?.Invoke();
}
}
}
public enum SnapGridOffset: byte
{
/// <summary>
/// Center snap grid (wires, pipes, ...).
/// </summary>
Center,
/// <summary>
/// Edge snap grid (walls, ...).
/// </summary>
Edge,
}
}