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* Serialization docs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * ECS docs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * scattered docs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Fixes --------- Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
15 lines
651 B
XML
15 lines
651 B
XML
<entries>
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<entry name="EntityQueryResolve">
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<summary>
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Attempts to look up <typeparamref name="TComp1"/> on the given entity, writing it into the given space
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if it finds it and the space was not already empty.
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</summary>
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<remarks>
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This is preferable to
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<see cref="M:Robust.Shared.GameObjects.EntityQuery`1.TryComp(Robust.Shared.GameObjects.EntityUid,`0@)"/> if it
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is erroneous for the component to not be present, but you don't want to crash the game.<br/>
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This is also preferable if you may have already looked up the component, saving on lookup time.
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</remarks>
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</entry>
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</entries>
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