mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* Serialization docs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * ECS docs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * scattered docs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Fixes --------- Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Toolshed;
|
|
|
|
namespace Robust.Shared.Console;
|
|
|
|
/// <summary>
|
|
/// A variant on <see cref="IConsoleCommand"/> that has some built-in default localization strings.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// For server commands, it is much preferred to use <see cref="ToolshedCommand"/>.
|
|
/// </remarks>
|
|
public abstract class LocalizedCommands : IConsoleCommand
|
|
{
|
|
[Dependency] protected readonly ILocalizationManager LocalizationManager = default!;
|
|
|
|
public ILocalizationManager Loc => LocalizationManager;
|
|
|
|
/// <inheritdoc />
|
|
public abstract string Command { get; }
|
|
|
|
/// <inheritdoc />
|
|
public virtual string Description => LocalizationManager.TryGetString($"cmd-{Command}-desc", out var val) ? val : "";
|
|
|
|
/// <inheritdoc />
|
|
public virtual string Help => LocalizationManager.TryGetString($"cmd-{Command}-help", out var val, ("command", Command)) ? val : "";
|
|
|
|
/// <inheritdoc />
|
|
public virtual bool RequireServerOrSingleplayer => false;
|
|
|
|
/// <inheritdoc />
|
|
public abstract void Execute(IConsoleShell shell, string argStr, string[] args);
|
|
|
|
/// <inheritdoc />
|
|
public virtual CompletionResult GetCompletion(IConsoleShell shell, string[] args) => CompletionResult.Empty;
|
|
|
|
/// <inheritdoc />
|
|
public virtual ValueTask<CompletionResult> GetCompletionAsync(IConsoleShell shell, string[] args, string argStr,
|
|
CancellationToken cancel)
|
|
{
|
|
return ValueTask.FromResult(GetCompletion(shell, args));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Base class for localized console commands that run in "entity space".
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// This type of command is registered only while the entity system is active.
|
|
/// On the client this means that the commands are only available while connected to a server or in single player.
|
|
/// </para>
|
|
/// <para>
|
|
/// These commands are allowed to take dependencies on entity systems, reducing boilerplate for many usages.
|
|
/// </para>
|
|
/// </remarks>
|
|
public abstract class LocalizedEntityCommands : LocalizedCommands, IEntityConsoleCommand
|
|
{
|
|
[Dependency]
|
|
protected readonly EntityManager EntityManager = default!;
|
|
}
|