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space-wizards
/
RobustToolbox
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https://github.com/space-wizards/RobustToolbox.git
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c0eca4f6c2db4a9d88d478b705f0796e25dfe980
RobustToolbox
/
Robust.Client
/
Graphics
/
ClientEye
T
History
Acruid
91d0936a99
Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
..
Eye.cs
Remove Godot support. (
#805
)
2019-05-05 01:58:24 +02:00
EyeManager.cs
Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
FixedEye.cs
Remove Godot support. (
#805
)
2019-05-05 01:58:24 +02:00