Files
RobustToolbox/Robust.Shared.Maths/MathHelper.cs
2020-11-02 18:14:09 +01:00

598 lines
21 KiB
C#

#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*
* Contributions by Andy Gill, James Talton and Georg Wächter.
*/
#endregion --- License ---
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Robust.Shared.Maths
{
/// <summary>
/// Contains common mathematical functions and constants.
/// </summary>
public static class MathHelper
{
#region Fields
/// <summary>
/// Defines the value of Pi as a <see cref="System.Single"/>.
/// </summary>
public const float Pi = MathF.PI;
/// <summary>
/// Defines the value of Pi divided by two as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver2 = Pi / 2;
/// <summary>
/// Defines the value of Pi divided by three as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver3 = Pi / 3;
/// <summary>
/// Definesthe value of Pi divided by four as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver4 = Pi / 4;
/// <summary>
/// Defines the value of Pi divided by six as a <see cref="System.Single"/>.
/// </summary>
public const float PiOver6 = Pi / 6;
/// <summary>
/// Defines the value of Pi multiplied by two as a <see cref="System.Single"/>.
/// </summary>
public const float TwoPi = 2 * Pi;
/// <summary>
/// Defines the value of Pi multiplied by 3 and divided by two as a <see cref="System.Single"/>.
/// </summary>
public const float ThreePiOver2 = 3 * Pi / 2;
/// <summary>
/// Defines the value of E as a <see cref="System.Single"/>.
/// </summary>
public const float E = MathF.E;
/// <summary>
/// Defines the base-10 logarithm of E.
/// </summary>
public const float Log10E = 0.434294482f;
/// <summary>
/// Defines the base-2 logarithm of E.
/// </summary>
public const float Log2E = 1.442695041f;
#endregion Fields
#region Public Members
#region NextPowerOfTwo
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long NextPowerOfTwo(long n)
{
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (long) NextPowerOfTwo((double) n);
}
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int NextPowerOfTwo(int n)
{
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (int) NextPowerOfTwo((double) n);
}
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float NextPowerOfTwo(float n)
{
if (float.IsNaN(n) || float.IsInfinity(n))
throw new ArgumentOutOfRangeException(nameof(n), "Must be a number.");
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
return (float) NextPowerOfTwo((double) n);
}
/// <summary>
/// Returns the next power of two that is larger than the specified number.
/// </summary>
/// <param name="n">The specified number.</param>
/// <returns>The next power of two.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double NextPowerOfTwo(double n)
{
if (double.IsNaN(n) || double.IsInfinity(n))
throw new ArgumentOutOfRangeException(nameof(n), "Must be a number.");
if (n <= 0) throw new ArgumentOutOfRangeException(nameof(n), "Must be positive.");
// Don't return negative powers of two, that's nonsense.
if (n < 1) return 1.0;
return Math.Pow(2, Math.Floor(Math.Log(n, 2)) + 1);
}
#endregion NextPowerOfTwo
#region NextMultipleOf
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double NextMultipleOf(double value, double of)
{
return Math.Ceiling(value / of) * of;
}
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float NextMultipleOf(float value, float of)
{
return MathF.Ceiling(value / of) * of;
}
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long NextMultipleOf(long value, long of)
{
return ((value - 1) | (of - 1)) + 1;
}
/// <summary>
/// Returns the next closest multiple of a number.
/// </summary>
/// <param name="value">Closest value</param>
/// <param name="of">Returns the multiple of this number.</param>
/// <returns>The next closest multiple of a number.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int NextMultipleOf(int value, int of)
{
return ((value - 1) | (of - 1)) + 1;
}
#endregion
#region Factorial
/// <summary>Calculates the factorial of a given natural number.
/// </summary>
/// <param name="n">The number.</param>
/// <returns>n!</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long Factorial(int n)
{
long result = 1;
for (; n > 1; n--)
result *= n;
return result;
}
#endregion Factorial
#region BinomialCoefficient
/// <summary>
/// Calculates the binomial coefficient <paramref name="n"/> above <paramref name="k"/>.
/// </summary>
/// <param name="n">The n.</param>
/// <param name="k">The k.</param>
/// <returns>n! / (k! * (n - k)!)</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long BinomialCoefficient(int n, int k)
{
return Factorial(n) / (Factorial(k) * Factorial(n - k));
}
#endregion BinomialCoefficient
#region DegreesToRadians
/// <summary>
/// Convert degrees to radians
/// </summary>
/// <param name="degrees">An angle in degrees</param>
/// <returns>The angle expressed in radians</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DegreesToRadians(float degrees)
{
const float degToRad = Pi / 180.0f;
return degrees * degToRad;
}
/// <summary>
/// Convert radians to degrees
/// </summary>
/// <param name="radians">An angle in radians</param>
/// <returns>The angle expressed in degrees</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float RadiansToDegrees(float radians)
{
const float radToDeg = 180.0f / Pi;
return radians * radToDeg;
}
/// <summary>
/// Convert degrees to radians
/// </summary>
/// <param name="degrees">An angle in degrees</param>
/// <returns>The angle expressed in radians</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double DegreesToRadians(double degrees)
{
const double degToRad = Math.PI / 180.0;
return degrees * degToRad;
}
/// <summary>
/// Convert radians to degrees
/// </summary>
/// <param name="radians">An angle in radians</param>
/// <returns>The angle expressed in degrees</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double RadiansToDegrees(double radians)
{
const double radToDeg = 180.0 / Math.PI;
return radians * radToDeg;
}
#endregion DegreesToRadians
#region Swap
/// <summary>
/// Swaps two double values.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Swap(ref double a, ref double b)
{
var temp = a;
a = b;
b = temp;
}
/// <summary>
/// Swaps two float values.
/// </summary>
/// <param name="a">The first value.</param>
/// <param name="b">The second value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Swap(ref float a, ref float b)
{
var temp = a;
a = b;
b = temp;
}
#endregion Swap
#region MinMax
/// <summary>
/// Returns the minimum of 4 values
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Min(float a, float b, float c, float d)
{
return MathF.Min(a, MathF.Min(b, MathF.Min(c, d)));
}
/// <summary>
/// Returns the maximum of 4 values
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Max(float a, float b, float c, float d)
{
return MathF.Max(a, MathF.Max(b, MathF.Max(c, d)));
}
/// <summary>
/// Returns the median value out of a, b and c.
/// </summary>
/// <returns>The median.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Median(float a, float b, float c)
{
return MathF.Max(MathF.Min(a, b), MathF.Min(MathF.Max(a, b), c));
}
#endregion MinMax
#region Mod
/// <summary>
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
/// </summary>
/// <param name="n">The dividend.</param>
/// <param name="d">The divisor.</param>
/// <returns>The remainder.</returns>
[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Mod(double n, double d)
{
return n - Math.Floor(n / d) * d;
}
/// <summary>
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
/// </summary>
/// <param name="n">The dividend.</param>
/// <param name="d">The divisor.</param>
/// <returns>The remainder.</returns>
[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Mod(float n, float d)
{
return n - MathF.Floor(n / d) * d;
}
/// <summary>
/// This method provides floored modulus.
/// C-like languages use truncated modulus for their '%' operator.
/// </summary>
/// <param name="n">The dividend.</param>
/// <param name="d">The divisor.</param>
/// <returns>The remainder.</returns>
[DebuggerStepThrough]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Mod(int n, int d)
{
var r = n % d;
return r < 0 ? r + d : r;
}
#endregion Mod
#region Clamp
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T Clamp<T>(T val, T min, T max)
where T : IComparable<T>
{
if (val.CompareTo(min) < 0) return min;
if (val.CompareTo(max) > 0) return max;
return val;
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static sbyte Clamp(sbyte val, sbyte min, sbyte max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte Clamp(byte val, byte min, byte max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static short Clamp(short val, short min, short max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ushort Clamp(ushort val, ushort min, ushort max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Clamp(int val, int min, int max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint Clamp(uint val, uint min, uint max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static long Clamp(long val, long min, long max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static ulong Clamp(ulong val, ulong min, ulong max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(float val, float min, float max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between <paramref name="min"/> and <paramref name="max"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Clamp(double val, double min, double max)
{
return Math.Max(Math.Min(val, max), min);
}
/// <summary>
/// Clamps <paramref name="val"/> between 0 and 1.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp01(float val)
{
return Clamp(val, 0, 1);
}
#endregion Clamp
#region CloseTo
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="tolerance"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(float a, float b, double tolerance = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * tolerance, tolerance);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="tolerance"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(float a, double b, double tolerance = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * tolerance, tolerance);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="tolerance"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(double a, float b, double tolerance = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * tolerance, tolerance);
return Math.Abs(a - b) <= epsilon;
}
/// <summary>
/// Returns whether two floating point numbers are within <paramref name="tolerance"/> of eachother
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool CloseTo(double a, double b, double tolerance = .00001)
{
// .001% of the smaller value for the epsilon check as per MSDN reference suggestion
double epsilon = Math.Max(Math.Max(Math.Abs(a), Math.Abs(b)) * tolerance, tolerance);
return Math.Abs(a - b) <= epsilon;
}
#endregion CloseTo
#region Lerp
/// <summary>
/// Linearly interpolates between <paramref name="a"/> to <paramref name="b"/>, returning the value at <paramref name="blend"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Lerp(double a, double b, double blend)
{
return a + (b - a) * blend;
}
/// <summary>
/// Linearly interpolates between <paramref name="a"/> to <paramref name="b"/>, returning the value at <paramref name="blend"/>.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Lerp(float a, float b, float blend)
{
return a + (b - a) * blend;
}
#endregion Lerp
#region InterpolateCubic
/// <summary>
/// Cubic interpolates form <paramref name="a"/> to <paramref name="b"/>, where <paramref name="preA"/> and <paramref name="postB"/> are handles and returns the position at <paramref name="t"/>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float InterpolateCubic(float preA, float a, float b, float postB, float t)
{
return a + 0.5f * t * (b - preA + t * (2.0f * preA - 5.0f * a + 4.0f * b - postB + t * (3.0f * (a - b) + postB - preA)));
}
/// <summary>
/// Cubic interpolates form <paramref name="a"/> to <paramref name="b"/>, where <paramref name="preA"/> and <paramref name="postB"/> are handles and returns the position at <paramref name="t"/>
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double InterpolateCubic(double preA, double a, double b, double postB, double t)
{
return a + 0.5 * t * (b - preA + t * (2.0 * preA - 5.0 * a + 4.0 * b - postB + t * (3.0 * (a - b) + postB - preA)));
}
#endregion InterpolateCubic
#endregion Public Members
}
}