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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility.Collections;
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namespace Robust.Shared.GameObjects;
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/// <summary>
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/// Represents a component registered into a <see cref="IComponentFactory" />.
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/// </summary>
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/// <seealso cref="IComponentFactory" />
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/// <seealso cref="IComponent" />
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public sealed class ComponentRegistration
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{
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/// <summary>
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/// The name of the component.
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/// This is used as the <c>type</c> field in the component declarations if entity prototypes.
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/// </summary>
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/// <seealso cref="IComponent.Name" />
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public string Name { get; }
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public CompIdx Idx { get; }
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/// <summary>
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/// ID used to reference the component type across the network.
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/// If null, no network synchronization will be available for this component.
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/// </summary>
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/// <seealso cref="NetworkedComponentAttribute" />
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public ushort? NetID { get; internal set; }
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/// <summary>
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/// The type that will be instantiated if this component is created.
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/// </summary>
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public Type Type { get; }
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public ValueList<CompIdx> References;
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public ComponentRegistration(string name, Type type, CompIdx idx)
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{
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Name = name;
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Type = type;
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Idx = idx;
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References.Add(idx);
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}
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public override string ToString()
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{
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return $"ComponentRegistration({Name}: {Type})";
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}
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}
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