Files
RobustToolbox/Robust.Client/UserInterface/Controls/Range.cs
T
Pieter-Jan BriersandGitHub cf2995437f Remove Godot support. (#805)
Let's be real, it's pretty damn broken already and will never be fixed.
2019-05-05 01:58:24 +02:00

122 lines
2.7 KiB
C#

using System;
using System.Diagnostics.Contracts;
using Robust.Client.Utility;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Robust.Client.UserInterface.Controls
{
[ControlWrap("Range")]
public abstract class Range : Control
{
private float _maxValue = 100;
private float _minValue;
private float _value;
private float _page;
public Range()
{
}
public Range(string name) : base(name)
{
}
public event Action<Range> OnValueChanged;
public float GetAsRatio()
{
return (_value - _minValue) / (_maxValue - _minValue);
}
[ViewVariables]
public float Page
{
get => _page;
set
{
_page = value;
_ensureValueClamped();
}
}
[ViewVariables]
public float MaxValue
{
get => _maxValue;
set
{
_maxValue = value;
_ensureValueClamped();
}
}
[ViewVariables]
public float MinValue
{
get => _minValue;
set
{
_minValue = value;
_ensureValueClamped();
}
}
[ViewVariables]
public float Value
{
get => _value;
set
{
var newValue = ClampValue(value);
if (!FloatMath.CloseTo(newValue, _value))
{
_value = newValue;
OnValueChanged?.Invoke(this);
}
}
}
private void _ensureValueClamped()
{
var newValue = ClampValue(_value);
if (!FloatMath.CloseTo(newValue, _value))
{
_value = newValue;
OnValueChanged?.Invoke(this);
}
}
[Pure]
protected float ClampValue(float value)
{
return value.Clamp(_minValue, _maxValue-_page);
}
private protected override void SetGodotProperty(string property, object value, GodotAssetScene context)
{
base.SetGodotProperty(property, value, context);
if (property == "max_value")
{
MaxValue = (float) value;
}
if (property == "min_value")
{
MinValue = (float) value;
}
if (property == "value")
{
Value = (float) value;
}
if (property == "page")
{
Page = (float) value;
}
}
}
}