Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/UserInterfaceSystem.cs
2025-02-04 00:19:22 +11:00

100 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using Robust.Client.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects;
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
private Dictionary<EntityUid, Dictionary<Enum, Vector2>> _savedPositions = new();
private Dictionary<BoundUserInterface, Control> _registeredControls = new();
public override void Initialize()
{
base.Initialize();
ProtoManager.PrototypesReloaded += OnProtoReload;
}
public override void Shutdown()
{
base.Shutdown();
ProtoManager.PrototypesReloaded -= OnProtoReload;
}
protected override void OnUserInterfaceShutdown(Entity<UserInterfaceComponent> ent, ref ComponentShutdown args)
{
base.OnUserInterfaceShutdown(ent, ref args);
_savedPositions.Remove(ent.Owner);
}
/// <inheritdoc />
public override void OpenUi(Entity<UserInterfaceComponent?> entity, Enum key, bool predicted = false)
{
var player = Player.LocalEntity;
if (player == null)
return;
OpenUi(entity, key, player.Value, predicted);
}
protected override void SavePosition(BoundUserInterface bui)
{
if (!_registeredControls.Remove(bui, out var control))
return;
var keyed = _savedPositions[bui.Owner];
keyed[bui.UiKey] = control.Position;
}
/// <summary>
/// Registers a control so it will later have its position stored by <see cref="SavePosition"/> when the BUI is closed.
/// </summary>
public void RegisterControl(BoundUserInterface bui, Control control)
{
DebugTools.Assert(!_registeredControls.ContainsKey(bui));
_registeredControls[bui] = control;
_savedPositions.GetOrNew(bui.Owner);
}
public override bool TryGetPosition(Entity<UserInterfaceComponent?> entity, Enum key, out Vector2 position)
{
position = default;
if (!_savedPositions.TryGetValue(entity.Owner, out var keyed))
{
return false;
}
if (!keyed.TryGetValue(key, out position))
{
return false;
}
return true;
}
private void OnProtoReload(PrototypesReloadedEventArgs obj)
{
var player = Player.LocalEntity;
if (!UserQuery.TryComp(player, out var userComp))
return;
foreach (var uid in userComp.OpenInterfaces.Keys)
{
if (!UIQuery.TryComp(uid, out var uiComp))
continue;
foreach (var bui in uiComp.ClientOpenInterfaces.Values)
{
bui.OnProtoReload(obj);
}
}
}
}