Files
RobustToolbox/Robust.Shared/Audio/SoundSystem.cs
2022-06-13 09:45:26 +10:00

80 lines
3.2 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Robust.Shared.Audio
{
/// <summary>
/// A static proxy class for interfacing with the AudioSystem.
/// </summary>
public static class SoundSystem
{
/// <summary>
/// Used in the PAS to designate the physics collision mask of occluders.
/// </summary>
public static int OcclusionCollisionMask
{
get => GetAudio()?.OcclusionCollisionMask ?? 0;
set
{
var audio = GetAudio();
if (audio is null)
return;
audio.OcclusionCollisionMask = value;
}
}
private static IAudioSystem? GetAudio()
{
// There appears to be no way to get a System by interface.
var args = new QueryAudioSystem();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, args);
return args.Audio;
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
public static IPlayingAudioStream? Play(string filename, Filter playerFilter, AudioParams? audioParams = null)
{
return GetAudio()?.Play(filename, playerFilter, audioParams);
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="uid">The UID of the entity "emitting" the audio.</param>
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
public static IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityUid uid,
AudioParams? audioParams = null)
{
return GetAudio()?.Play(filename, playerFilter, uid, audioParams);
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="playerFilter">The set of players that will hear the sound.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams">Audio parameters to apply when playing the sound.</param>
public static IPlayingAudioStream? Play(string filename, Filter playerFilter, EntityCoordinates coordinates,
AudioParams? audioParams = null)
{
return GetAudio()?.Play(filename, playerFilter, coordinates, audioParams);
}
internal sealed class QueryAudioSystem : EntityEventArgs
{
public IAudioSystem? Audio { get; set; }
}
}
}